Utility: First code cleaning pass
Former-commit-id: a73d38ce2db2e780ad5b02cdae1c590606081650 [formerly 3d21c0fa44481bf91418a15012fa187a210fc9ad] [formerly b80263df8e91b85f3fd091724c54dec7f05bc535 [formerly 7dcaabaabf74fbdf840289bfc435fdd8e88969d7]] Former-commit-id: a669a933edd2364d9ee487c7d1bb38e28ad87a2d [formerly b8c5c09df10ce2f831635f460393216799d44056] Former-commit-id: 6bbd5af22e30cc7fd4b4478162ae89e69b3d274e
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@@ -78,7 +78,7 @@ namespace Nz
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return false;
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}
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std::size_t worstCacheVertexCount = mesh.GetVertexCount();
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UInt32 worstCacheVertexCount = mesh.GetVertexCount();
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OBJParser objFormat;
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objFormat.SetNormalCount(worstCacheVertexCount);
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objFormat.SetPositionCount(worstCacheVertexCount);
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@@ -101,9 +101,9 @@ namespace Nz
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MTLParser mtlFormat;
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std::unordered_set<String> registredMaterials;
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std::size_t matCount = mesh.GetMaterialCount();
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UInt32 matCount = mesh.GetMaterialCount();
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String* materialNames = objFormat.SetMaterialCount(matCount);
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for (std::size_t i = 0; i < matCount; ++i)
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for (UInt32 i = 0; i < matCount; ++i)
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{
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const ParameterList& matData = mesh.GetMaterialData(i);
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@@ -152,13 +152,13 @@ namespace Nz
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}
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// Meshes
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std::size_t meshCount = mesh.GetSubMeshCount();
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UInt32 meshCount = mesh.GetSubMeshCount();
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OBJParser::Mesh* meshes = objFormat.SetMeshCount(meshCount);
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for (std::size_t i = 0; i < meshCount; ++i)
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for (UInt32 i = 0; i < meshCount; ++i)
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{
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const StaticMesh* staticMesh = static_cast<const StaticMesh*>(mesh.GetSubMesh(i));
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std::size_t triangleCount = staticMesh->GetTriangleCount();
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UInt32 triangleCount = staticMesh->GetTriangleCount();
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meshes[i].faces.resize(triangleCount);
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meshes[i].material = staticMesh->GetMaterialIndex();
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@@ -180,7 +180,7 @@ namespace Nz
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face.firstVertex = faceIndex * 3;
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face.vertexCount = 3;
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for (std::size_t j = 0; j < 3; ++j)
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for (unsigned int j = 0; j < 3; ++j)
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{
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OBJParser::FaceVertex& vertexIndices = meshes[i].vertices[face.firstVertex + j];
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