Utility: First code cleaning pass
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@@ -196,7 +196,7 @@ namespace Nz
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return 0;
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}
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unsigned int SubMesh::GetMaterialIndex() const
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UInt32 SubMesh::GetMaterialIndex() const
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{
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return m_matIndex;
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}
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@@ -206,7 +206,7 @@ namespace Nz
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m_primitiveMode = mode;
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}
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void SubMesh::SetMaterialIndex(unsigned int matIndex)
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void SubMesh::SetMaterialIndex(UInt32 matIndex)
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{
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m_matIndex = matIndex;
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}
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