From 6999a60c3d2a56af072fea39c1ea2a7b2f7c2c8a Mon Sep 17 00:00:00 2001 From: Lynix Date: Wed, 20 Mar 2013 15:42:22 +0100 Subject: [PATCH] Fixed crash with NzShader::SendTexture Former-commit-id: 6851bb0842f32f5b34a3e8075cfeac6501d18914 --- src/Nazara/Renderer/GLSLShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Renderer/GLSLShader.cpp b/src/Nazara/Renderer/GLSLShader.cpp index 9aa072d88..23ea71c70 100644 --- a/src/Nazara/Renderer/GLSLShader.cpp +++ b/src/Nazara/Renderer/GLSLShader.cpp @@ -448,7 +448,7 @@ bool NzGLSLShader::SendTexture(int location, const NzTexture* texture, nzUInt8* if (textureUnit) *textureUnit = slot.unit; } - else + else if (texture) { unsigned int maxUnits = NzRenderer::GetMaxTextureUnits(); unsigned int unitUsed = m_textures.size();