OpenGL: Implement commands buffers
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@@ -3,10 +3,124 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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inline void OpenGLCommandBuffer::BeginDebugRegion(const std::string_view& regionName, const Nz::Color& color)
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{
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BeginDebugRegionData beginDebugRegion;
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beginDebugRegion.color = color;
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beginDebugRegion.regionName = regionName;
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m_commands.emplace_back(std::move(beginDebugRegion));
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}
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inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, UInt64 offset)
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{
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m_currentStates.indexBuffer = indexBuffer;
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m_currentStates.indexBufferOffset = offset;
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}
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inline void OpenGLCommandBuffer::BindPipeline(const OpenGLRenderPipeline* pipeline)
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{
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m_currentStates.pipeline = pipeline;
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}
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inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLShaderBinding* binding)
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{
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m_currentStates.shaderBindings = binding;
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}
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inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
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{
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if (binding >= m_currentStates.vertexBuffers.size())
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m_currentStates.vertexBuffers.resize(binding + 1);
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auto& vertexBufferData = m_currentStates.vertexBuffers[binding];
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vertexBufferData.offset = offset;
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vertexBufferData.vertexBuffer = vertexBuffer;
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}
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inline void OpenGLCommandBuffer::CopyBuffer(GLuint source, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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{
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CopyBufferData copyBuffer = {
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source,
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target,
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size,
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sourceOffset,
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targetOffset
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};
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m_commands.emplace_back(std::move(copyBuffer));
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}
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inline void OpenGLCommandBuffer::CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset, UInt64 targetOffset)
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{
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CopyBufferFromMemoryData copyBuffer = {
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static_cast<const UInt8*>(allocation.mappedPtr) + sourceOffset,
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target,
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size,
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targetOffset
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};
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m_commands.emplace_back(std::move(copyBuffer));
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}
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inline void OpenGLCommandBuffer::Draw(UInt32 vertexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
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{
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if (!m_currentStates.pipeline)
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throw std::runtime_error("no pipeline bound");
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DrawData draw;
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draw.states = m_currentStates;
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draw.firstInstance = firstInstance;
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draw.firstVertex = firstVertex;
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draw.instanceCount = instanceCount;
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draw.vertexCount = vertexCount;
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m_commands.emplace_back(std::move(draw));
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}
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inline void OpenGLCommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
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{
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if (!m_currentStates.pipeline)
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throw std::runtime_error("no pipeline bound");
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DrawIndexedData draw;
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draw.states = m_currentStates;
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draw.firstInstance = firstInstance;
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draw.firstVertex = firstVertex;
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draw.indexCount = indexCount;
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draw.instanceCount = instanceCount;
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m_commands.emplace_back(std::move(draw));
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}
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inline void OpenGLCommandBuffer::EndDebugRegion()
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{
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m_commands.emplace_back(EndDebugRegionData{});
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}
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inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const RenderPass& /*renderPass*/, std::initializer_list<CommandBufferBuilder::ClearValues> clearValues)
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{
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SetFrameBufferData setFramebuffer;
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setFramebuffer.framebuffer = &framebuffer;
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m_commands.emplace_back(std::move(setFramebuffer));
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}
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inline void OpenGLCommandBuffer::SetScissor(Nz::Recti scissorRegion)
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{
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m_currentStates.scissorRegion = scissorRegion;
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}
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inline void OpenGLCommandBuffer::SetViewport(Nz::Recti viewportRegion)
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{
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m_currentStates.viewportRegion = viewportRegion;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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