OpenGL: Implement commands buffers
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@@ -12,6 +12,7 @@
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CoreFunctions.hpp>
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#include <memory>
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#include <type_traits>
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@@ -53,12 +54,15 @@ namespace Nz
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struct TextureDescriptor
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{
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UInt32 bindingIndex;
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GLuint texture;
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GLuint sampler;
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GL::TextureTarget textureTarget;
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};
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struct UniformBufferDescriptor
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{
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UInt32 bindingIndex;
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GLuint buffer;
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GLintptr offset;
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GLsizeiptr size;
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