OpenGL: Implement commands buffers
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@@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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namespace Nz
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@@ -23,6 +24,8 @@ namespace Nz
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OpenGLShaderBinding(OpenGLShaderBinding&&) noexcept = default;
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~OpenGLShaderBinding() = default;
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void Apply(const GL::Context& context) const;
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inline std::size_t GetBindingIndex() const;
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inline std::size_t GetPoolIndex() const;
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inline const OpenGLRenderPipelineLayout& GetOwner() const;
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