Graphics/ShadowMapping: Replace bias by a position scale
Inspired by Godot (see https://github.com/godotengine/godot-proposals/issues/4517)
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@@ -264,6 +264,8 @@ namespace Nz
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settings.AddPass(depthPassIndex, depthPass);
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MaterialPass shadowPass = depthPass;
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shadowPass.options[CRC32("ShadowPass")] = true;
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shadowPass.states.frontFace = FrontFace::Clockwise;
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shadowPass.states.depthClamp = enabledFeatures.depthClamping;
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settings.AddPass(shadowPassIndex, shadowPass);
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@@ -290,6 +292,8 @@ namespace Nz
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settings.AddPass(depthPassIndex, depthPass);
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MaterialPass shadowPass = depthPass;
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shadowPass.options[CRC32("ShadowPass")] = true;
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shadowPass.states.frontFace = FrontFace::Clockwise;
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shadowPass.states.depthClamp = enabledFeatures.depthClamping;
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settings.AddPass(shadowPassIndex, shadowPass);
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@@ -316,6 +320,8 @@ namespace Nz
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settings.AddPass(depthPassIndex, depthPass);
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MaterialPass shadowPass = depthPass;
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shadowPass.options[CRC32("ShadowPass")] = true;
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shadowPass.states.frontFace = FrontFace::Clockwise;
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shadowPass.states.depthClamp = enabledFeatures.depthClamping;
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settings.AddPass(shadowPassIndex, shadowPass);
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