Sdk/Lua: Bind TextureLibrary and TextureManager
This commit is contained in:
@@ -756,6 +756,23 @@ namespace Nz
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
*
|
||||
* \param instance Lua instance to interact with
|
||||
* \param val Resulting ImageParams
|
||||
*/
|
||||
|
||||
inline int LuaImplReplyVal(const LuaInstance& instance, ImageParams&& val, TypeTag<ImageParams>)
|
||||
{
|
||||
instance.PushTable(0, 2);
|
||||
instance.PushField("LevelCount", val.levelCount);
|
||||
instance.PushField("LoadFormat", val.loadFormat);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief Replies by value for Lua
|
||||
* \return 1 in case of success
|
||||
|
||||
Reference in New Issue
Block a user