Sdk/Lua: Bind TextureLibrary and TextureManager
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@@ -80,6 +80,8 @@ namespace Ndk
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Nz::LuaClass<Nz::ModelRef> model;
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Nz::LuaClass<Nz::SpriteRef> sprite;
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Nz::LuaClass<Nz::SpriteLibrary> spriteLibrary;
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Nz::LuaClass<Nz::TextureLibrary> textureLibrary;
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Nz::LuaClass<Nz::TextureManager> textureManager;
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// Renderer
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Nz::LuaClass<Nz::TextureRef> texture;
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