Sdk/LuaBinding: Remove "class" suffix from classes instances

This commit is contained in:
Lynix
2016-10-21 02:03:31 +02:00
parent 6d597aa2bc
commit 6b6608eccc
9 changed files with 320 additions and 320 deletions

View File

@@ -38,52 +38,52 @@ namespace Ndk
void RegisterClasses(Nz::LuaInstance& instance);
// Core
Nz::LuaClass<Nz::Clock> clockClass;
Nz::LuaClass<Nz::Directory> directoryClass;
Nz::LuaClass<Nz::File> fileClass;
Nz::LuaClass<Nz::Stream> streamClass;
Nz::LuaClass<Nz::Clock> clock;
Nz::LuaClass<Nz::Directory> directory;
Nz::LuaClass<Nz::File> file;
Nz::LuaClass<Nz::Stream> stream;
// Math
Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
Nz::LuaClass<Nz::Matrix4d> matrix4dClass;
Nz::LuaClass<Nz::Quaterniond> quaternionClass;
Nz::LuaClass<Nz::Rectd> rectClass;
Nz::LuaClass<Nz::Vector2d> vector2dClass;
Nz::LuaClass<Nz::Vector3d> vector3dClass;
Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
Nz::LuaClass<Nz::Matrix4d> matrix4d;
Nz::LuaClass<Nz::Quaterniond> quaternion;
Nz::LuaClass<Nz::Rectd> rect;
Nz::LuaClass<Nz::Vector2d> vector2d;
Nz::LuaClass<Nz::Vector3d> vector3d;
// Network
Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
Nz::LuaClass<Nz::IpAddress> ipAddressClass;
Nz::LuaClass<Nz::AbstractSocket> abstractSocket;
Nz::LuaClass<Nz::IpAddress> ipAddress;
// Utility
Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
Nz::LuaClass<Nz::FontRef> fontClass;
Nz::LuaClass<Nz::Node> nodeClass;
Nz::LuaClass<Nz::FontRef> font;
Nz::LuaClass<Nz::Node> node;
// SDK
Nz::LuaClass<Application*> application;
Nz::LuaClass<EntityHandle> entityClass;
Nz::LuaClass<EntityHandle> entity;
Nz::LuaClass<NodeComponentHandle> nodeComponent;
Nz::LuaClass<VelocityComponentHandle> velocityComponent;
Nz::LuaClass<WorldHandle> worldClass;
Nz::LuaClass<WorldHandle> world;
#ifndef NDK_SERVER
// Audio
Nz::LuaClass<Nz::Music> musicClass;
Nz::LuaClass<Nz::Sound> soundClass;
Nz::LuaClass<Nz::Music> music;
Nz::LuaClass<Nz::Sound> sound;
Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
// Graphics
Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
Nz::LuaClass<Nz::ModelRef> modelClass;
Nz::LuaClass<Nz::SpriteRef> spriteClass;
Nz::LuaClass<Nz::ModelRef> model;
Nz::LuaClass<Nz::SpriteRef> sprite;
// Renderer
Nz::LuaClass<Nz::TextureRef> texture;
// SDK
Nz::LuaClass<ConsoleHandle> consoleClass;
Nz::LuaClass<ConsoleHandle> console;
Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
#endif