Sdk/LuaBinding: Remove "class" suffix from classes instances
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@@ -38,52 +38,52 @@ namespace Ndk
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void RegisterClasses(Nz::LuaInstance& instance);
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// Core
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Nz::LuaClass<Nz::Clock> clockClass;
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Nz::LuaClass<Nz::Directory> directoryClass;
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Nz::LuaClass<Nz::File> fileClass;
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Nz::LuaClass<Nz::Stream> streamClass;
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Nz::LuaClass<Nz::Clock> clock;
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Nz::LuaClass<Nz::Directory> directory;
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Nz::LuaClass<Nz::File> file;
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Nz::LuaClass<Nz::Stream> stream;
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// Math
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Nz::LuaClass<Nz::EulerAnglesd> eulerAnglesClass;
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Nz::LuaClass<Nz::Matrix4d> matrix4dClass;
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Nz::LuaClass<Nz::Quaterniond> quaternionClass;
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Nz::LuaClass<Nz::Rectd> rectClass;
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Nz::LuaClass<Nz::Vector2d> vector2dClass;
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Nz::LuaClass<Nz::Vector3d> vector3dClass;
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Nz::LuaClass<Nz::EulerAnglesd> eulerAngles;
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Nz::LuaClass<Nz::Matrix4d> matrix4d;
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Nz::LuaClass<Nz::Quaterniond> quaternion;
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Nz::LuaClass<Nz::Rectd> rect;
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Nz::LuaClass<Nz::Vector2d> vector2d;
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Nz::LuaClass<Nz::Vector3d> vector3d;
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// Network
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Nz::LuaClass<Nz::AbstractSocket> abstractSocketClass;
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Nz::LuaClass<Nz::IpAddress> ipAddressClass;
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Nz::LuaClass<Nz::AbstractSocket> abstractSocket;
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Nz::LuaClass<Nz::IpAddress> ipAddress;
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// Utility
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Nz::LuaClass<Nz::AbstractImageRef> abstractImage;
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Nz::LuaClass<Nz::FontRef> fontClass;
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Nz::LuaClass<Nz::Node> nodeClass;
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Nz::LuaClass<Nz::FontRef> font;
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Nz::LuaClass<Nz::Node> node;
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// SDK
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Nz::LuaClass<Application*> application;
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Nz::LuaClass<EntityHandle> entityClass;
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Nz::LuaClass<EntityHandle> entity;
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Nz::LuaClass<NodeComponentHandle> nodeComponent;
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Nz::LuaClass<VelocityComponentHandle> velocityComponent;
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Nz::LuaClass<WorldHandle> worldClass;
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Nz::LuaClass<WorldHandle> world;
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#ifndef NDK_SERVER
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// Audio
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Nz::LuaClass<Nz::Music> musicClass;
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Nz::LuaClass<Nz::Sound> soundClass;
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Nz::LuaClass<Nz::Music> music;
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Nz::LuaClass<Nz::Sound> sound;
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Nz::LuaClass<Nz::SoundBufferRef> soundBuffer;
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Nz::LuaClass<Nz::SoundEmitter> soundEmitter;
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// Graphics
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Nz::LuaClass<Nz::InstancedRenderableRef> instancedRenderable;
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Nz::LuaClass<Nz::ModelRef> modelClass;
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Nz::LuaClass<Nz::SpriteRef> spriteClass;
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Nz::LuaClass<Nz::ModelRef> model;
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Nz::LuaClass<Nz::SpriteRef> sprite;
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// Renderer
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Nz::LuaClass<Nz::TextureRef> texture;
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// SDK
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Nz::LuaClass<ConsoleHandle> consoleClass;
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Nz::LuaClass<ConsoleHandle> console;
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Nz::LuaClass<GraphicsComponentHandle> graphicsComponent;
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#endif
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