Switch index/vertex count to UInt32
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@@ -284,7 +284,7 @@ int main()
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui windowSize = window.GetSize();
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windowSize = window.GetSize();
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ubo.projectionMatrix = Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
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uboUpdate = true;
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break;
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