Switch index/vertex count to UInt32
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@@ -38,8 +38,8 @@ namespace Nz
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virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
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std::size_t GetMaterialIndex() const;
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PrimitiveMode GetPrimitiveMode() const;
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UInt64 GetTriangleCount() const;
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virtual UInt64 GetVertexCount() const = 0;
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UInt32 GetTriangleCount() const;
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virtual UInt32 GetVertexCount() const = 0;
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virtual bool IsAnimated() const = 0;
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