Switch index/vertex count to UInt32
This commit is contained in:
@@ -26,7 +26,7 @@ namespace Nz
|
||||
|
||||
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);
|
||||
inline const VertexBuffer* GetVertexBuffer() const;
|
||||
inline UInt64 GetVertexCount() const;
|
||||
inline UInt32 GetVertexCount() const;
|
||||
|
||||
template<typename T> bool HasComponentOfType(VertexComponent component) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user