Switch index/vertex count to UInt32

This commit is contained in:
SirLynix
2022-10-31 19:54:25 +01:00
parent dc6ce8427c
commit 6b8be23fa0
28 changed files with 129 additions and 128 deletions

View File

@@ -169,7 +169,7 @@ namespace Nz
}
});
std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), colliderVertices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), SafeCast<UInt32>(colliderVertices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));