Switch index/vertex count to UInt32

This commit is contained in:
SirLynix 2022-10-31 19:54:25 +01:00
parent dc6ce8427c
commit 6b8be23fa0
28 changed files with 129 additions and 128 deletions

View File

@ -284,7 +284,7 @@ int main()
case Nz::WindowEventType::Resized: case Nz::WindowEventType::Resized:
{ {
Nz::Vector2ui windowSize = window.GetSize(); windowSize = window.GetSize();
ubo.projectionMatrix = Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f); ubo.projectionMatrix = Nz::Matrix4f::Perspective(Nz::DegreeAnglef(70.f), float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
uboUpdate = true; uboUpdate = true;
break; break;

View File

@ -50,32 +50,32 @@ namespace Nz
SparsePtr<Vector2f> uvPtr; SparsePtr<Vector2f> uvPtr;
}; };
NAZARA_UTILITY_API Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, UInt64 vertexCount); NAZARA_UTILITY_API Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, UInt32 vertexCount);
NAZARA_UTILITY_API void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API UInt64 ComputeCacheMissCount(IndexIterator indices, UInt64 indexCount); NAZARA_UTILITY_API UInt32 ComputeCacheMissCount(IndexIterator indices, UInt32 indexCount);
NAZARA_UTILITY_API void ComputeConeIndexVertexCount(unsigned int subdivision, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputeConeIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API void ComputePlaneIndexVertexCount(const Vector2ui& subdivision, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputePlaneIndexVertexCount(const Vector2ui& subdivision, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API void ComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, UInt64* indexCount, UInt64* vertexCount); NAZARA_UTILITY_API void ComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, UInt32* indexCount, UInt32* vertexCount);
NAZARA_UTILITY_API void GenerateBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GenerateBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void GenerateCone(float length, float radius, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GenerateCone(float length, float radius, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void GenerateCubicSphere(float size, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GenerateCubicSphere(float size, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void GenerateIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GenerateIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void GeneratePlane(const Vector2ui& subdivision, const Vector2f& size, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GeneratePlane(const Vector2ui& subdivision, const Vector2f& size, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void GenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt64 indexOffset = 0); NAZARA_UTILITY_API void GenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb = nullptr, UInt32 indexOffset = 0);
NAZARA_UTILITY_API void OptimizeIndices(IndexIterator indices, UInt64 indexCount); NAZARA_UTILITY_API void OptimizeIndices(IndexIterator indices, UInt32 indexCount);
NAZARA_UTILITY_API void SkinLinearBlend(const SkinningData& data, UInt64 startVertex, UInt64 vertexCount); NAZARA_UTILITY_API void SkinLinearBlend(const SkinningData& data, UInt32 startVertex, UInt32 vertexCount);
inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position); inline Vector3f TransformPositionTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& position);
inline Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal); inline Vector3f TransformNormalTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Vector3f& normal);
inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation); inline Quaternionf TransformRotationTRS(const Quaternionf& transformRotation, const Vector3f& transformScale, const Quaternionf& rotation);
inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale); inline Vector3f TransformScaleTRS(const Vector3f& transformScale, const Vector3f& scale);
inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale); inline void TransformTRS(const Vector3f& transformTranslation, const Quaternionf& transformRotation, const Vector3f& transformScale, Vector3f& position, Quaternionf& rotation, Vector3f& scale);
inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix); inline void TransformVertices(VertexPointers vertexPointers, UInt32 vertexCount, const Matrix4f& matrix);
template<typename T> constexpr ComponentType ComponentTypeId(); template<typename T> constexpr ComponentType ComponentTypeId();
template<typename T> constexpr ComponentType GetComponentTypeOf(); template<typename T> constexpr ComponentType GetComponentTypeOf();

View File

@ -35,11 +35,11 @@ namespace Nz
scale = TransformScaleTRS(transformScale, scale); scale = TransformScaleTRS(transformScale, scale);
} }
inline void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix) inline void TransformVertices(VertexPointers vertexPointers, UInt32 vertexCount, const Matrix4f& matrix)
{ {
if (vertexPointers.positionPtr) if (vertexPointers.positionPtr)
{ {
for (UInt64 i = 0; i < vertexCount; ++i) for (UInt32 i = 0; i < vertexCount; ++i)
*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr); *vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
} }

View File

@ -18,7 +18,7 @@ namespace Nz
IndexBuffer() = default; IndexBuffer() = default;
IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer); IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer);
IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size); IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size);
IndexBuffer(IndexType indexType, UInt64 indexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr); IndexBuffer(IndexType indexType, UInt32 indexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr);
IndexBuffer(const IndexBuffer&) = default; IndexBuffer(const IndexBuffer&) = default;
IndexBuffer(IndexBuffer&&) noexcept = default; IndexBuffer(IndexBuffer&&) noexcept = default;
~IndexBuffer() = default; ~IndexBuffer() = default;
@ -30,7 +30,7 @@ namespace Nz
inline const std::shared_ptr<Buffer>& GetBuffer() const; inline const std::shared_ptr<Buffer>& GetBuffer() const;
inline UInt64 GetEndOffset() const; inline UInt64 GetEndOffset() const;
inline UInt64 GetIndexCount() const; inline UInt32 GetIndexCount() const;
inline IndexType GetIndexType() const; inline IndexType GetIndexType() const;
inline UInt64 GetStride() const; inline UInt64 GetStride() const;
inline UInt64 GetStartOffset() const; inline UInt64 GetStartOffset() const;
@ -52,7 +52,7 @@ namespace Nz
private: private:
std::shared_ptr<Buffer> m_buffer; std::shared_ptr<Buffer> m_buffer;
IndexType m_indexType; IndexType m_indexType;
UInt64 m_indexCount; UInt32 m_indexCount;
UInt64 m_endOffset; UInt64 m_endOffset;
UInt64 m_startOffset; UInt64 m_startOffset;
}; };

View File

@ -19,7 +19,7 @@ namespace Nz
return m_endOffset; return m_endOffset;
} }
inline UInt64 IndexBuffer::GetIndexCount() const inline UInt32 IndexBuffer::GetIndexCount() const
{ {
return m_indexCount; return m_indexCount;
} }

View File

@ -26,15 +26,15 @@ namespace Nz
Reference operator*() const; Reference operator*() const;
Reference operator[](std::size_t index) const; Reference operator[](UInt32 index) const;
IndexIterator& operator=(const IndexIterator& iterator); IndexIterator& operator=(const IndexIterator& iterator);
IndexIterator operator+(std::size_t indexCount) const; IndexIterator operator+(UInt32 indexCount) const;
IndexIterator operator-(std::size_t indexCount) const; IndexIterator operator-(UInt32 indexCount) const;
IndexIterator& operator+=(std::size_t indexCount); IndexIterator& operator+=(UInt32 indexCount);
IndexIterator& operator-=(std::size_t indexCount); IndexIterator& operator-=(UInt32 indexCount);
IndexIterator& operator++(); IndexIterator& operator++();
IndexIterator operator++(int); IndexIterator operator++(int);
@ -50,10 +50,10 @@ namespace Nz
friend bool operator>=(const IndexIterator& lhs, const IndexIterator& rhs); friend bool operator>=(const IndexIterator& lhs, const IndexIterator& rhs);
private: private:
IndexIterator(IndexMapper* mapper, std::size_t index); IndexIterator(IndexMapper* mapper, UInt32 index);
IndexMapper* m_mapper; IndexMapper* m_mapper;
std::size_t m_index; UInt32 m_index;
}; };
class IndexIterator::Reference class IndexIterator::Reference
@ -70,10 +70,10 @@ namespace Nz
operator UInt32() const; operator UInt32() const;
private: private:
Reference(IndexMapper* mapper, std::size_t index); Reference(IndexMapper* mapper, UInt32 index);
IndexMapper* m_mapper; IndexMapper* m_mapper;
std::size_t m_index; UInt32 m_index;
}; };
} }

View File

@ -21,7 +21,7 @@ namespace Nz
{ {
} }
inline IndexIterator::IndexIterator(IndexMapper* mapper, std::size_t index) : inline IndexIterator::IndexIterator(IndexMapper* mapper, UInt32 index) :
m_mapper(mapper), m_mapper(mapper),
m_index(index) m_index(index)
{ {
@ -32,7 +32,7 @@ namespace Nz
return Reference(m_mapper, m_index); return Reference(m_mapper, m_index);
} }
inline IndexIterator::Reference IndexIterator::operator[](std::size_t index) const inline IndexIterator::Reference IndexIterator::operator[](UInt32 index) const
{ {
return Reference(m_mapper, m_index+index); return Reference(m_mapper, m_index+index);
} }
@ -45,24 +45,24 @@ namespace Nz
return *this; return *this;
} }
inline IndexIterator IndexIterator::operator+(std::size_t indexCount) const inline IndexIterator IndexIterator::operator+(UInt32 indexCount) const
{ {
return IndexIterator(m_mapper, m_index + indexCount); return IndexIterator(m_mapper, m_index + indexCount);
} }
inline IndexIterator IndexIterator::operator-(std::size_t indexCount) const inline IndexIterator IndexIterator::operator-(UInt32 indexCount) const
{ {
return IndexIterator(m_mapper, m_index - indexCount); return IndexIterator(m_mapper, m_index - indexCount);
} }
inline IndexIterator& IndexIterator::operator+=(std::size_t indexCount) inline IndexIterator& IndexIterator::operator+=(UInt32 indexCount)
{ {
m_index += indexCount; m_index += indexCount;
return *this; return *this;
} }
inline IndexIterator& IndexIterator::operator-=(std::size_t indexCount) inline IndexIterator& IndexIterator::operator-=(UInt32 indexCount)
{ {
m_index += indexCount; m_index += indexCount;
@ -134,7 +134,7 @@ namespace Nz
/**************************IndexIterator::Reference*************************/ /**************************IndexIterator::Reference*************************/
inline IndexIterator::Reference::Reference(IndexMapper* mapper, std::size_t index) : inline IndexIterator::Reference::Reference(IndexMapper* mapper, UInt32 index) :
m_mapper(mapper), m_mapper(mapper),
m_index(index) m_index(index)
{ {

View File

@ -19,13 +19,13 @@ namespace Nz
class NAZARA_UTILITY_API IndexMapper class NAZARA_UTILITY_API IndexMapper
{ {
public: public:
IndexMapper(IndexBuffer& indexBuffer, std::size_t indexCount = 0); IndexMapper(IndexBuffer& indexBuffer, UInt32 indexCount = 0);
IndexMapper(SubMesh& subMes); IndexMapper(SubMesh& subMes);
~IndexMapper() = default; ~IndexMapper() = default;
UInt32 Get(std::size_t i) const; UInt32 Get(std::size_t i) const;
const IndexBuffer* GetBuffer() const; const IndexBuffer* GetBuffer() const;
std::size_t GetIndexCount() const; UInt32 GetIndexCount() const;
void Set(std::size_t i, UInt32 value); void Set(std::size_t i, UInt32 value);
@ -45,7 +45,7 @@ namespace Nz
BufferMapper<IndexBuffer> m_mapper; BufferMapper<IndexBuffer> m_mapper;
Getter m_getter; Getter m_getter;
Setter m_setter; Setter m_setter;
std::size_t m_indexCount; UInt32 m_indexCount;
}; };
} }

View File

@ -125,8 +125,8 @@ namespace Nz
const std::shared_ptr<SubMesh>& GetSubMesh(std::size_t index) const; const std::shared_ptr<SubMesh>& GetSubMesh(std::size_t index) const;
std::size_t GetSubMeshCount() const; std::size_t GetSubMeshCount() const;
std::size_t GetSubMeshIndex(const std::string& identifier) const; std::size_t GetSubMeshIndex(const std::string& identifier) const;
UInt64 GetTriangleCount() const; UInt32 GetTriangleCount() const;
UInt64 GetVertexCount() const; UInt32 GetVertexCount() const;
bool HasSubMesh(const std::string& identifier) const; bool HasSubMesh(const std::string& identifier) const;
bool HasSubMesh(std::size_t index = 0) const; bool HasSubMesh(std::size_t index = 0) const;

View File

@ -24,7 +24,7 @@ namespace Nz
AnimationType GetAnimationType() const final; AnimationType GetAnimationType() const final;
const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override; const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const; const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const;
UInt64 GetVertexCount() const override; UInt32 GetVertexCount() const override;
bool IsAnimated() const final; bool IsAnimated() const final;
bool IsValid() const; bool IsValid() const;

View File

@ -26,7 +26,7 @@ namespace Nz
AnimationType GetAnimationType() const final; AnimationType GetAnimationType() const final;
const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override; const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const; const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const;
UInt64 GetVertexCount() const override; UInt32 GetVertexCount() const override;
bool IsAnimated() const final; bool IsAnimated() const final;
bool IsValid() const; bool IsValid() const;

View File

@ -38,8 +38,8 @@ namespace Nz
virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0; virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
std::size_t GetMaterialIndex() const; std::size_t GetMaterialIndex() const;
PrimitiveMode GetPrimitiveMode() const; PrimitiveMode GetPrimitiveMode() const;
UInt64 GetTriangleCount() const; UInt32 GetTriangleCount() const;
virtual UInt64 GetVertexCount() const = 0; virtual UInt32 GetVertexCount() const = 0;
virtual bool IsAnimated() const = 0; virtual bool IsAnimated() const = 0;

View File

@ -19,7 +19,7 @@ namespace Nz
VertexBuffer() = default; VertexBuffer() = default;
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer); VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size); VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, UInt64 vertexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr); VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, UInt32 vertexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr);
VertexBuffer(const VertexBuffer&) = default; VertexBuffer(const VertexBuffer&) = default;
VertexBuffer(VertexBuffer&&) noexcept = default; VertexBuffer(VertexBuffer&&) noexcept = default;
~VertexBuffer() = default; ~VertexBuffer() = default;
@ -31,7 +31,7 @@ namespace Nz
inline UInt64 GetEndOffset() const; inline UInt64 GetEndOffset() const;
inline UInt64 GetStartOffset() const; inline UInt64 GetStartOffset() const;
inline UInt64 GetStride() const; inline UInt64 GetStride() const;
inline UInt64 GetVertexCount() const; inline UInt32 GetVertexCount() const;
inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration() const; inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration() const;
inline bool IsValid() const; inline bool IsValid() const;
@ -51,9 +51,9 @@ namespace Nz
private: private:
std::shared_ptr<Buffer> m_buffer; std::shared_ptr<Buffer> m_buffer;
std::shared_ptr<const VertexDeclaration> m_vertexDeclaration; std::shared_ptr<const VertexDeclaration> m_vertexDeclaration;
UInt32 m_vertexCount;
UInt64 m_endOffset; UInt64 m_endOffset;
UInt64 m_startOffset; UInt64 m_startOffset;
UInt64 m_vertexCount;
}; };
} }

View File

@ -28,7 +28,7 @@ namespace Nz
return m_startOffset; return m_startOffset;
} }
inline UInt64 VertexBuffer::GetVertexCount() const inline UInt32 VertexBuffer::GetVertexCount() const
{ {
return m_vertexCount; return m_vertexCount;
} }

View File

@ -26,7 +26,7 @@ namespace Nz
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0); template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);
inline const VertexBuffer* GetVertexBuffer() const; inline const VertexBuffer* GetVertexBuffer() const;
inline UInt64 GetVertexCount() const; inline UInt32 GetVertexCount() const;
template<typename T> bool HasComponentOfType(VertexComponent component) const; template<typename T> bool HasComponentOfType(VertexComponent component) const;

View File

@ -26,7 +26,7 @@ namespace Nz
return m_mapper.GetBuffer(); return m_mapper.GetBuffer();
} }
inline UInt64 VertexMapper::GetVertexCount() const inline UInt32 VertexMapper::GetVertexCount() const
{ {
return GetVertexBuffer()->GetVertexCount(); return GetVertexBuffer()->GetVertexCount();
} }

View File

@ -276,6 +276,7 @@ namespace
void Seek(Nz::UInt64 frameIndex) override void Seek(Nz::UInt64 frameIndex) override
{ {
// TODO
avio_seek(m_ioContext, 0, SEEK_SET); avio_seek(m_ioContext, 0, SEEK_SET);
avformat_seek_file(m_formatContext, m_videoStream, std::numeric_limits<Nz::Int64>::min(), 0, std::numeric_limits<Nz::Int64>::max(), 0); avformat_seek_file(m_formatContext, m_videoStream, std::numeric_limits<Nz::Int64>::min(), 0, std::numeric_limits<Nz::Int64>::max(), 0);
} }

View File

@ -169,7 +169,7 @@ namespace Nz
} }
}); });
std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), colliderVertices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data()); std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), SafeCast<UInt32>(colliderVertices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data()); std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB)); std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));

View File

@ -217,11 +217,11 @@ namespace Nz
Clear(); Clear();
} }
VertexCache(IndexIterator indices, UInt64 indexCount) VertexCache(IndexIterator indices, UInt32 indexCount)
{ {
Clear(); Clear();
for (UInt64 i = 0; i < indexCount; ++i) for (UInt32 i = 0; i < indexCount; ++i)
AddVertex(*indices++); AddVertex(*indices++);
} }
@ -252,7 +252,7 @@ namespace Nz
m_misses = 0; m_misses = 0;
} }
UInt64 GetMissCount() const UInt32 GetMissCount() const
{ {
return m_misses; return m_misses;
} }
@ -281,7 +281,7 @@ namespace Nz
} }
std::array<int, 40> m_cache; std::array<int, 40> m_cache;
UInt64 m_misses; // cache miss count UInt32 m_misses; // cache miss count
}; };
class VertexCacheOptimizer class VertexCacheOptimizer
@ -306,7 +306,7 @@ namespace Nz
} }
// stores new indices in place // stores new indices in place
Result Optimize(IndexIterator indices, UInt64 indexCount) Result Optimize(IndexIterator indices, UInt32 indexCount)
{ {
if (indexCount == 0) if (indexCount == 0)
return Fail_NoVerts; return Fail_NoVerts;
@ -426,7 +426,7 @@ namespace Nz
return Success; return Success;
} }
Result Init(IndexIterator indices, UInt64 indexCount, UInt64 vertexCount) Result Init(IndexIterator indices, UInt32 indexCount, UInt32 vertexCount)
{ {
// clear the draw list // clear the draw list
m_drawList.clear(); m_drawList.clear();
@ -436,7 +436,7 @@ namespace Nz
m_vertices.resize(vertexCount); m_vertices.resize(vertexCount);
m_triangles.clear(); m_triangles.clear();
for (UInt64 i = 0; i < indexCount; i += 3) for (UInt32 i = 0; i < indexCount; i += 3)
{ {
TriangleCacheData dat; TriangleCacheData dat;
for (unsigned int j = 0; j < 3; ++j) for (unsigned int j = 0; j < 3; ++j)
@ -447,7 +447,7 @@ namespace Nz
// copy the indices // copy the indices
m_indices.resize(indexCount); m_indices.resize(indexCount);
for (UInt64 i = 0; i < indexCount; ++i) for (UInt32 i = 0; i < indexCount; ++i)
m_indices[i] = indices[i]; m_indices[i] = indices[i];
m_vertexCache.Clear(); m_vertexCache.Clear();
@ -633,7 +633,7 @@ namespace Nz
/**********************************Compute**********************************/ /**********************************Compute**********************************/
Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, UInt64 vertexCount) Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, UInt32 vertexCount)
{ {
Boxf aabb; Boxf aabb;
if (vertexCount > 0) if (vertexCount > 0)
@ -641,7 +641,7 @@ namespace Nz
aabb.Set(positionPtr->x, positionPtr->y, positionPtr->z, 0.f, 0.f, 0.f); aabb.Set(positionPtr->x, positionPtr->y, positionPtr->z, 0.f, 0.f, 0.f);
++positionPtr; ++positionPtr;
for (UInt64 i = 1; i < vertexCount; ++i) for (UInt32 i = 1; i < vertexCount; ++i)
aabb.ExtendTo(*positionPtr++); aabb.ExtendTo(*positionPtr++);
} }
else else
@ -650,10 +650,10 @@ namespace Nz
return aabb; return aabb;
} }
void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, UInt64* indexCount, UInt64* vertexCount) void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, UInt32* indexCount, UInt32* vertexCount)
{ {
UInt64 xIndexCount, yIndexCount, zIndexCount; UInt32 xIndexCount, yIndexCount, zIndexCount;
UInt64 xVertexCount, yVertexCount, zVertexCount; UInt32 xVertexCount, yVertexCount, zVertexCount;
ComputePlaneIndexVertexCount(Vector2ui(subdivision.y, subdivision.z), &xIndexCount, &xVertexCount); ComputePlaneIndexVertexCount(Vector2ui(subdivision.y, subdivision.z), &xIndexCount, &xVertexCount);
ComputePlaneIndexVertexCount(Vector2ui(subdivision.x, subdivision.z), &yIndexCount, &yVertexCount); ComputePlaneIndexVertexCount(Vector2ui(subdivision.x, subdivision.z), &yIndexCount, &yVertexCount);
@ -666,7 +666,7 @@ namespace Nz
*vertexCount = xVertexCount*2 + yVertexCount*2 + zVertexCount*2; *vertexCount = xVertexCount*2 + yVertexCount*2 + zVertexCount*2;
} }
UInt64 ComputeCacheMissCount(IndexIterator indices, UInt64 indexCount) UInt32 ComputeCacheMissCount(IndexIterator indices, UInt32 indexCount)
{ {
NAZARA_USE_ANONYMOUS_NAMESPACE NAZARA_USE_ANONYMOUS_NAMESPACE
@ -674,7 +674,7 @@ namespace Nz
return cache.GetMissCount(); return cache.GetMissCount();
} }
void ComputeConeIndexVertexCount(unsigned int subdivision, UInt64* indexCount, UInt64* vertexCount) void ComputeConeIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount)
{ {
if (indexCount) if (indexCount)
*indexCount = (subdivision-1)*6; *indexCount = (subdivision-1)*6;
@ -683,7 +683,7 @@ namespace Nz
*vertexCount = subdivision + 2; *vertexCount = subdivision + 2;
} }
void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, UInt64* indexCount, UInt64* vertexCount) void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, UInt32* indexCount, UInt32* vertexCount)
{ {
// Comme tous nos plans sont identiques, on peut optimiser un peu // Comme tous nos plans sont identiques, on peut optimiser un peu
ComputePlaneIndexVertexCount(Vector2ui(subdivision), indexCount, vertexCount); ComputePlaneIndexVertexCount(Vector2ui(subdivision), indexCount, vertexCount);
@ -695,7 +695,7 @@ namespace Nz
*vertexCount *= 6; *vertexCount *= 6;
} }
void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, UInt64* indexCount, UInt64* vertexCount) void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, UInt32* indexCount, UInt32* vertexCount)
{ {
if (indexCount) if (indexCount)
*indexCount = 3 * 20 * IntegralPow(4, recursionLevel); *indexCount = 3 * 20 * IntegralPow(4, recursionLevel);
@ -704,7 +704,7 @@ namespace Nz
*vertexCount = IntegralPow(4, recursionLevel)*10 + 2; *vertexCount = IntegralPow(4, recursionLevel)*10 + 2;
} }
void ComputePlaneIndexVertexCount(const Vector2ui& subdivision, UInt64* indexCount, UInt64* vertexCount) void ComputePlaneIndexVertexCount(const Vector2ui& subdivision, UInt32* indexCount, UInt32* vertexCount)
{ {
// Le nombre de faces appartenant à un axe est équivalent à 2 exposant la subdivision (1,2,4,8,16,32,...) // Le nombre de faces appartenant à un axe est équivalent à 2 exposant la subdivision (1,2,4,8,16,32,...)
unsigned int horizontalFaceCount = (1 << subdivision.x); unsigned int horizontalFaceCount = (1 << subdivision.x);
@ -721,7 +721,7 @@ namespace Nz
*vertexCount = horizontalVertexCount*verticalVertexCount; *vertexCount = horizontalVertexCount*verticalVertexCount;
} }
void ComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, UInt64* indexCount, UInt64* vertexCount) void ComputeUvSphereIndexVertexCount(unsigned int sliceCount, unsigned int stackCount, UInt32* indexCount, UInt32* vertexCount)
{ {
if (indexCount) if (indexCount)
*indexCount = (sliceCount-1) * (stackCount-1) * 6; *indexCount = (sliceCount-1) * (stackCount-1) * 6;
@ -732,12 +732,12 @@ namespace Nz
/**********************************Generate*********************************/ /**********************************Generate*********************************/
void GenerateBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GenerateBox(const Vector3f& lengths, const Vector3ui& subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
NAZARA_USE_ANONYMOUS_NAMESPACE NAZARA_USE_ANONYMOUS_NAMESPACE
UInt64 xIndexCount, yIndexCount, zIndexCount; UInt32 xIndexCount, yIndexCount, zIndexCount;
UInt64 xVertexCount, yVertexCount, zVertexCount; UInt32 xVertexCount, yVertexCount, zVertexCount;
ComputePlaneIndexVertexCount(Vector2ui(subdivision.y, subdivision.z), &xIndexCount, &xVertexCount); ComputePlaneIndexVertexCount(Vector2ui(subdivision.y, subdivision.z), &xIndexCount, &xVertexCount);
ComputePlaneIndexVertexCount(Vector2ui(subdivision.x, subdivision.z), &yIndexCount, &yVertexCount); ComputePlaneIndexVertexCount(Vector2ui(subdivision.x, subdivision.z), &yIndexCount, &yVertexCount);
@ -855,7 +855,7 @@ namespace Nz
} }
} }
void GenerateCone(float length, float radius, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GenerateCone(float length, float radius, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
constexpr float round = 2.f * Pi<float>; constexpr float round = 2.f * Pi<float>;
float delta = round/subdivision; float delta = round/subdivision;
@ -903,10 +903,10 @@ namespace Nz
} }
} }
void GenerateCubicSphere(float size, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GenerateCubicSphere(float size, unsigned int subdivision, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
///DOC: Cette fonction va accéder aux pointeurs en écriture ET en lecture ///DOC: Cette fonction va accéder aux pointeurs en écriture ET en lecture
UInt64 vertexCount; UInt32 vertexCount;
ComputeBoxIndexVertexCount(Vector3ui(subdivision), nullptr, &vertexCount); ComputeBoxIndexVertexCount(Vector3ui(subdivision), nullptr, &vertexCount);
// On envoie une matrice identité de sorte à ce que la boîte ne subisse aucune transformation (rendant plus facile l'étape suivante) // On envoie une matrice identité de sorte à ce que la boîte ne subisse aucune transformation (rendant plus facile l'étape suivante)
@ -931,7 +931,7 @@ namespace Nz
} }
} }
void GenerateIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GenerateIcoSphere(float size, unsigned int recursionLevel, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
NAZARA_USE_ANONYMOUS_NAMESPACE NAZARA_USE_ANONYMOUS_NAMESPACE
@ -939,7 +939,7 @@ namespace Nz
builder.Generate(size, recursionLevel, textureCoords, vertexPointers, indices, aabb, indexOffset); builder.Generate(size, recursionLevel, textureCoords, vertexPointers, indices, aabb, indexOffset);
} }
void GeneratePlane(const Vector2ui& subdivision, const Vector2f& size, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GeneratePlane(const Vector2ui& subdivision, const Vector2f& size, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
// Pour plus de facilité, on va construire notre plan en considérant que la normale est de 0,1,0 // Pour plus de facilité, on va construire notre plan en considérant que la normale est de 0,1,0
// Et appliquer ensuite une matrice "finissant le travail" // Et appliquer ensuite une matrice "finissant le travail"
@ -998,7 +998,7 @@ namespace Nz
aabb->Set(matrix.Transform(Vector3f(-halfSizeX, 0.f, -halfSizeY), 0.f), matrix.Transform(Vector3f(halfSizeX, 0.f, halfSizeY), 0.f)); aabb->Set(matrix.Transform(Vector3f(-halfSizeX, 0.f, -halfSizeY), 0.f), matrix.Transform(Vector3f(halfSizeX, 0.f, halfSizeY), 0.f));
} }
void GenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt64 indexOffset) void GenerateUvSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Matrix4f& matrix, const Rectf& textureCoords, VertexPointers vertexPointers, IndexIterator indices, Boxf* aabb, UInt32 indexOffset)
{ {
// http://stackoverflow.com/questions/14080932/implementing-opengl-sphere-example-code // http://stackoverflow.com/questions/14080932/implementing-opengl-sphere-example-code
float invSliceCount = 1.f / (sliceCount-1); float invSliceCount = 1.f / (sliceCount-1);
@ -1054,7 +1054,7 @@ namespace Nz
/**********************************Optimize*********************************/ /**********************************Optimize*********************************/
void OptimizeIndices(IndexIterator indices, UInt64 indexCount) void OptimizeIndices(IndexIterator indices, UInt32 indexCount)
{ {
NAZARA_USE_ANONYMOUS_NAMESPACE NAZARA_USE_ANONYMOUS_NAMESPACE
@ -1065,12 +1065,12 @@ namespace Nz
/************************************Skin***********************************/ /************************************Skin***********************************/
void SkinLinearBlend(const SkinningData& skinningInfos, UInt64 startVertex, UInt64 vertexCount) void SkinLinearBlend(const SkinningData& skinningInfos, UInt32 startVertex, UInt32 vertexCount)
{ {
NazaraAssert(skinningInfos.inputJointIndices, "missing input joint indices"); NazaraAssert(skinningInfos.inputJointIndices, "missing input joint indices");
NazaraAssert(skinningInfos.inputJointWeights, "missing input joint weights"); NazaraAssert(skinningInfos.inputJointWeights, "missing input joint weights");
UInt64 endVertex = startVertex + vertexCount - 1; UInt32 endVertex = startVertex + vertexCount - 1;
if (skinningInfos.outputPositions || skinningInfos.outputNormals || skinningInfos.outputTangents) if (skinningInfos.outputPositions || skinningInfos.outputNormals || skinningInfos.outputTangents)
{ {
NazaraAssert(skinningInfos.joints, "missing skeleton joints"); NazaraAssert(skinningInfos.joints, "missing skeleton joints");
@ -1088,7 +1088,7 @@ namespace Nz
bool hasNormals = skinningInfos.inputNormals && skinningInfos.outputNormals; bool hasNormals = skinningInfos.inputNormals && skinningInfos.outputNormals;
bool hasTangents = skinningInfos.inputTangents && skinningInfos.outputTangents; bool hasTangents = skinningInfos.inputTangents && skinningInfos.outputTangents;
for (UInt64 i = startVertex; i <= endVertex; ++i) for (UInt32 i = startVertex; i <= endVertex; ++i)
{ {
Vector3f finalPosition = Vector3f::Zero(); Vector3f finalPosition = Vector3f::Zero();
Vector3f finalNormal = Vector3f::Zero(); Vector3f finalNormal = Vector3f::Zero();

View File

@ -94,8 +94,8 @@ namespace Nz
{ {
const MD5MeshParser::Mesh& md5Mesh = meshes[i]; const MD5MeshParser::Mesh& md5Mesh = meshes[i];
UInt64 indexCount = md5Mesh.triangles.size() * 3; UInt32 indexCount = SafeCast<UInt32>(md5Mesh.triangles.size() * 3);
UInt64 vertexCount = md5Mesh.vertices.size(); UInt32 vertexCount = SafeCast<UInt32>(md5Mesh.vertices.size());
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -257,8 +257,8 @@ namespace Nz
for (UInt32 i = 0; i < meshCount; ++i) for (UInt32 i = 0; i < meshCount; ++i)
{ {
const MD5MeshParser::Mesh& md5Mesh = meshes[i]; const MD5MeshParser::Mesh& md5Mesh = meshes[i];
UInt64 indexCount = md5Mesh.triangles.size() * 3; UInt32 indexCount = SafeCast<UInt32>(md5Mesh.triangles.size() * 3);
UInt64 vertexCount = md5Mesh.vertices.size(); UInt32 vertexCount = SafeCast<UInt32>(md5Mesh.vertices.size());
// Index buffer // Index buffer
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());

View File

@ -246,7 +246,7 @@ namespace Nz
// Création des buffers // Création des buffers
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>((largeIndices) ? IndexType::U32 : IndexType::U16, indices.size(), parameters.indexBufferFlags, parameters.bufferFactory); std::shared_ptr<IndexBuffer> indexBuffer = std::make_shared<IndexBuffer>((largeIndices) ? IndexType::U32 : IndexType::U16, SafeCast<UInt32>(indices.size()), parameters.indexBufferFlags, parameters.bufferFactory);
std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(parameters.vertexDeclaration, vertexCount, parameters.vertexBufferFlags, parameters.bufferFactory); std::shared_ptr<VertexBuffer> vertexBuffer = std::make_shared<VertexBuffer>(parameters.vertexDeclaration, vertexCount, parameters.vertexBufferFlags, parameters.bufferFactory);
// Remplissage des indices // Remplissage des indices

View File

@ -23,7 +23,7 @@ namespace Nz
NazaraAssert(m_buffer->GetType() == BufferType::Index, "buffer must be an index buffer"); NazaraAssert(m_buffer->GetType() == BufferType::Index, "buffer must be an index buffer");
m_endOffset = m_buffer->GetSize(); m_endOffset = m_buffer->GetSize();
m_indexCount = m_endOffset / GetStride(); m_indexCount = SafeCast<UInt32>(m_endOffset / GetStride());
} }
IndexBuffer::IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size) : IndexBuffer::IndexBuffer(IndexType indexType, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size) :
@ -36,10 +36,10 @@ namespace Nz
NazaraAssert(m_buffer->GetType() == BufferType::Index, "buffer must be an index buffer"); NazaraAssert(m_buffer->GetType() == BufferType::Index, "buffer must be an index buffer");
NazaraAssert(size > 0, "invalid buffer size"); NazaraAssert(size > 0, "invalid buffer size");
m_indexCount = size / GetStride(); m_indexCount = SafeCast<UInt32>(size / GetStride());
} }
IndexBuffer::IndexBuffer(IndexType indexType, UInt64 indexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData) : IndexBuffer::IndexBuffer(IndexType indexType, UInt32 indexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData) :
m_indexType(indexType), m_indexType(indexType),
m_indexCount(indexCount), m_indexCount(indexCount),
m_startOffset(0) m_startOffset(0)

View File

@ -67,7 +67,7 @@ namespace Nz
} }
} }
IndexMapper::IndexMapper(IndexBuffer& indexBuffer, std::size_t indexCount) : IndexMapper::IndexMapper(IndexBuffer& indexBuffer, UInt32 indexCount) :
m_indexCount((indexCount != 0) ? indexCount : indexBuffer.GetIndexCount()) m_indexCount((indexCount != 0) ? indexCount : indexBuffer.GetIndexCount())
{ {
NAZARA_USE_ANONYMOUS_NAMESPACE NAZARA_USE_ANONYMOUS_NAMESPACE
@ -127,7 +127,7 @@ namespace Nz
return m_mapper.GetBuffer(); return m_mapper.GetBuffer();
} }
std::size_t IndexMapper::GetIndexCount() const UInt32 IndexMapper::GetIndexCount() const
{ {
return m_indexCount; return m_indexCount;
} }

View File

@ -89,8 +89,8 @@ namespace Nz
{ {
case PrimitiveType::Box: case PrimitiveType::Box:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount); ComputeBoxIndexVertexCount(primitive.box.subdivision, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -113,8 +113,8 @@ namespace Nz
case PrimitiveType::Cone: case PrimitiveType::Cone:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount); ComputeConeIndexVertexCount(primitive.cone.subdivision, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -137,8 +137,8 @@ namespace Nz
case PrimitiveType::Plane: case PrimitiveType::Plane:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount); ComputePlaneIndexVertexCount(primitive.plane.subdivision, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -165,8 +165,8 @@ namespace Nz
{ {
case SphereType::Cubic: case SphereType::Cubic:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount); ComputeCubicSphereIndexVertexCount(primitive.sphere.cubic.subdivision, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -189,8 +189,8 @@ namespace Nz
case SphereType::Ico: case SphereType::Ico:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount); ComputeIcoSphereIndexVertexCount(primitive.sphere.ico.recursionLevel, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -213,8 +213,8 @@ namespace Nz
case SphereType::UV: case SphereType::UV:
{ {
UInt64 indexCount; UInt32 indexCount;
UInt64 vertexCount; UInt32 vertexCount;
ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount); ComputeUvSphereIndexVertexCount(primitive.sphere.uv.sliceCount, primitive.sphere.uv.stackCount, &indexCount, &vertexCount);
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max()); bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
@ -439,22 +439,22 @@ namespace Nz
return it->second; return it->second;
} }
UInt64 Mesh::GetTriangleCount() const UInt32 Mesh::GetTriangleCount() const
{ {
NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_isValid, "Mesh should be created first");
UInt64 triangleCount = 0; UInt32 triangleCount = 0;
for (const SubMeshData& data : m_subMeshes) for (const SubMeshData& data : m_subMeshes)
triangleCount += data.subMesh->GetTriangleCount(); triangleCount += data.subMesh->GetTriangleCount();
return triangleCount; return triangleCount;
} }
UInt64 Mesh::GetVertexCount() const UInt32 Mesh::GetVertexCount() const
{ {
NazaraAssert(m_isValid, "Mesh should be created first"); NazaraAssert(m_isValid, "Mesh should be created first");
UInt64 vertexCount = 0; UInt32 vertexCount = 0;
for (const SubMeshData& data : m_subMeshes) for (const SubMeshData& data : m_subMeshes)
vertexCount += data.subMesh->GetVertexCount(); vertexCount += data.subMesh->GetVertexCount();

View File

@ -36,7 +36,7 @@ namespace Nz
return m_vertexBuffer; return m_vertexBuffer;
} }
UInt64 SkeletalMesh::GetVertexCount() const UInt32 SkeletalMesh::GetVertexCount() const
{ {
return m_vertexBuffer->GetVertexCount(); return m_vertexBuffer->GetVertexCount();
} }

View File

@ -25,8 +25,8 @@ namespace Nz
VertexMapper mapper(*m_vertexBuffer); VertexMapper mapper(*m_vertexBuffer);
SparsePtr<Vector3f> position = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position); SparsePtr<Vector3f> position = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position);
UInt64 vertexCount = m_vertexBuffer->GetVertexCount(); UInt32 vertexCount = m_vertexBuffer->GetVertexCount();
for (UInt64 i = 0; i < vertexCount; ++i) for (UInt32 i = 0; i < vertexCount; ++i)
*position++ -= offset; *position++ -= offset;
m_aabb.x -= offset.x; m_aabb.x -= offset.x;
@ -63,7 +63,7 @@ namespace Nz
return m_vertexBuffer; return m_vertexBuffer;
} }
UInt64 StaticMesh::GetVertexCount() const UInt32 StaticMesh::GetVertexCount() const
{ {
return m_vertexBuffer->GetVertexCount(); return m_vertexBuffer->GetVertexCount();
} }

View File

@ -22,14 +22,14 @@ namespace Nz
void SubMesh::GenerateNormals() void SubMesh::GenerateNormals()
{ {
VertexMapper mapper(*this); VertexMapper mapper(*this);
UInt64 vertexCount = mapper.GetVertexCount(); UInt32 vertexCount = mapper.GetVertexCount();
SparsePtr<Vector3f> normals = mapper.GetComponentPtr<Vector3f>(VertexComponent::Normal); SparsePtr<Vector3f> normals = mapper.GetComponentPtr<Vector3f>(VertexComponent::Normal);
SparsePtr<Vector3f> positions = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position); SparsePtr<Vector3f> positions = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position);
if (!normals || !positions) if (!normals || !positions)
return; return;
for (UInt64 i = 0; i < vertexCount; ++i) for (UInt32 i = 0; i < vertexCount; ++i)
normals[i].MakeZero(); normals[i].MakeZero();
TriangleIterator iterator(*this); TriangleIterator iterator(*this);
@ -55,7 +55,7 @@ namespace Nz
void SubMesh::GenerateNormalsAndTangents() void SubMesh::GenerateNormalsAndTangents()
{ {
VertexMapper mapper(*this); VertexMapper mapper(*this);
UInt64 vertexCount = mapper.GetVertexCount(); UInt32 vertexCount = mapper.GetVertexCount();
SparsePtr<Vector3f> normals = mapper.GetComponentPtr<Vector3f>(VertexComponent::Normal); SparsePtr<Vector3f> normals = mapper.GetComponentPtr<Vector3f>(VertexComponent::Normal);
SparsePtr<Vector3f> positions = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position); SparsePtr<Vector3f> positions = mapper.GetComponentPtr<Vector3f>(VertexComponent::Position);
@ -64,7 +64,7 @@ namespace Nz
if (!normals || !positions || !tangents || !texCoords) if (!normals || !positions || !tangents || !texCoords)
return; return;
for (UInt64 i = 0; i < vertexCount; ++i) for (UInt32 i = 0; i < vertexCount; ++i)
{ {
normals[i].MakeZero(); normals[i].MakeZero();
tangents[i].MakeZero(); tangents[i].MakeZero();
@ -159,10 +159,10 @@ namespace Nz
return m_primitiveMode; return m_primitiveMode;
} }
UInt64 SubMesh::GetTriangleCount() const UInt32 SubMesh::GetTriangleCount() const
{ {
const std::shared_ptr<const IndexBuffer>& indexBuffer = GetIndexBuffer(); const std::shared_ptr<const IndexBuffer>& indexBuffer = GetIndexBuffer();
UInt64 indexCount; UInt32 indexCount;
if (indexBuffer) if (indexBuffer)
indexCount = indexBuffer->GetIndexCount(); indexCount = indexBuffer->GetIndexCount();
else else

View File

@ -18,7 +18,7 @@ namespace Nz
NazaraAssert(m_buffer->GetType() == BufferType::Vertex, "buffer must be an vertex buffer"); NazaraAssert(m_buffer->GetType() == BufferType::Vertex, "buffer must be an vertex buffer");
m_endOffset = m_buffer->GetSize(); m_endOffset = m_buffer->GetSize();
m_vertexCount = (m_vertexDeclaration) ? m_endOffset / m_vertexDeclaration->GetStride() : 0; m_vertexCount = SafeCast<UInt32>((m_vertexDeclaration) ? m_endOffset / m_vertexDeclaration->GetStride() : 0);
} }
VertexBuffer::VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size) : VertexBuffer::VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size) :
@ -30,10 +30,10 @@ namespace Nz
NazaraAssert(m_buffer, "invalid buffer"); NazaraAssert(m_buffer, "invalid buffer");
NazaraAssert(m_buffer->GetType() == BufferType::Vertex, "buffer must be an vertex buffer"); NazaraAssert(m_buffer->GetType() == BufferType::Vertex, "buffer must be an vertex buffer");
m_vertexCount = (m_vertexDeclaration) ? m_endOffset / m_vertexDeclaration->GetStride() : 0; m_vertexCount = SafeCast<UInt32>((m_vertexDeclaration) ? m_endOffset / m_vertexDeclaration->GetStride() : 0);
} }
VertexBuffer::VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, UInt64 vertexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData) : VertexBuffer::VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, UInt32 vertexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData) :
m_vertexDeclaration(std::move(vertexDeclaration)), m_vertexDeclaration(std::move(vertexDeclaration)),
m_startOffset(0), m_startOffset(0),
m_vertexCount(vertexCount) m_vertexCount(vertexCount)
@ -96,7 +96,7 @@ namespace Nz
{ {
NazaraAssert(vertexDeclaration, "Invalid vertex declaration"); NazaraAssert(vertexDeclaration, "Invalid vertex declaration");
m_vertexCount = (m_endOffset - m_startOffset) / vertexDeclaration->GetStride(); m_vertexCount = SafeCast<UInt32>((m_endOffset - m_startOffset) / vertexDeclaration->GetStride());
m_vertexDeclaration = std::move(vertexDeclaration); m_vertexDeclaration = std::move(vertexDeclaration);
} }