Graphics: Add support of skins to InstancedRenderable + big clean up
This commit is contained in:
@@ -32,6 +32,40 @@ namespace Ndk
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/*********************************** Nz::InstancedRenderable ***********************************/
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instancedRenderable.Reset("InstancedRenderable");
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{
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instancedRenderable.BindMethod("GetMaterial", [] (Nz::LuaInstance& lua, Nz::InstancedRenderable* instance, std::size_t argumentCount) -> int
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{
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std::size_t argCount = std::min<std::size_t>(argumentCount, 2U);
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switch (argCount)
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{
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case 0:
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case 1:
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{
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int argIndex = 2;
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std::size_t matIndex(lua.Check<std::size_t>(&argIndex, 0));
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return lua.Push(instance->GetMaterial(matIndex));
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}
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case 2:
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{
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int argIndex = 2;
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std::size_t skinIndex(lua.Check<std::size_t>(&argIndex));
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std::size_t matIndex(lua.Check<std::size_t>(&argIndex));
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return lua.Push(instance->GetMaterial(skinIndex, matIndex));
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}
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}
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lua.Error("No matching overload for method GetMaterial");
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return 0;
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});
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instancedRenderable.BindMethod("GetMaterialCount", &Nz::InstancedRenderable::GetMaterialCount);
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instancedRenderable.BindMethod("GetSkin", &Nz::InstancedRenderable::GetSkin);
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instancedRenderable.BindMethod("GetSkinCount", &Nz::InstancedRenderable::GetSkinCount);
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instancedRenderable.BindMethod("SetSkin", &Nz::InstancedRenderable::SetSkin);
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instancedRenderable.BindMethod("SetSkinCount", &Nz::InstancedRenderable::SetSkinCount);
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}
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/*********************************** Nz::Material ***********************************/
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@@ -269,22 +303,72 @@ namespace Ndk
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return true;
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});
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//model.BindMethod("GetMaterial", &Nz::Model::GetMaterial);
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model.BindMethod("GetMaterialCount", &Nz::Model::GetMaterialCount);
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//modelClass.SetMethod("GetMesh", &Nz::Model::GetMesh);
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model.BindMethod("GetSkin", &Nz::Model::GetSkin);
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model.BindMethod("GetSkinCount", &Nz::Model::GetSkinCount);
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model.BindMethod("IsAnimated", &Nz::Model::IsAnimated);
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model.BindMethod("LoadFromFile", &Nz::Model::LoadFromFile, Nz::ModelParameters());
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model.BindMethod("Reset", &Nz::Model::Reset);
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//model.BindMethod("SetMaterial", &Nz::Model::SetMaterial);
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model.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::Model* instance, std::size_t argumentCount) -> int
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{
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std::size_t argCount = std::min<std::size_t>(argumentCount, 3U);
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switch (argCount)
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{
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case 2:
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{
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int argIndex = 2;
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if (lua.IsOfType(argIndex, Nz::LuaType_Number))
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{
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std::size_t matIndex(lua.Check<std::size_t>(&argIndex));
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Nz::MaterialRef material(lua.Check<Nz::MaterialRef>(&argIndex));
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instance->SetMaterial(matIndex, std::move(material));
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return 0;
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_String))
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{
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Nz::String subMesh(lua.Check<Nz::String>(&argIndex));
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Nz::MaterialRef material(lua.Check<Nz::MaterialRef>(&argIndex));
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instance->SetMaterial(subMesh, std::move(material));
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return 0;
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}
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break;
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}
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case 3:
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{
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int argIndex = 2;
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if (lua.IsOfType(argIndex, Nz::LuaType_Number))
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{
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std::size_t skinIndex(lua.Check<std::size_t>(&argIndex));
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std::size_t matIndex(lua.Check<std::size_t>(&argIndex));
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Nz::MaterialRef material(lua.Check<Nz::MaterialRef>(&argIndex));
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instance->SetMaterial(skinIndex, matIndex, std::move(material));
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return 0;
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_String))
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{
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std::size_t skinIndex(lua.Check<std::size_t>(&argIndex));
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Nz::String subMesh(lua.Check<Nz::String>(&argIndex));
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Nz::MaterialRef material(lua.Check<Nz::MaterialRef>(&argIndex));
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instance->SetMaterial(skinIndex, subMesh, std::move(material));
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return 0;
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}
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break;
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}
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}
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lua.Error("No matching overload for method SetMaterial");
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return 0;
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});
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//modelClass.SetMethod("SetMesh", &Nz::Model::SetMesh);
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//modelClass.SetMethod("SetSequence", &Nz::Model::SetSequence);
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model.BindMethod("SetSkin", &Nz::Model::SetSkin);
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model.BindMethod("SetSkinCount", &Nz::Model::SetSkinCount);
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}
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/*********************************** Nz::Sprite ***********************************/
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@@ -303,7 +387,6 @@ namespace Ndk
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sprite.BindMethod("GetColor", &Nz::Sprite::GetColor);
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sprite.BindMethod("GetCornerColor", &Nz::Sprite::GetCornerColor);
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sprite.BindMethod("GetMaterial", &Nz::Sprite::GetMaterial);
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sprite.BindMethod("GetOrigin", &Nz::Sprite::GetOrigin);
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sprite.BindMethod("GetSize", &Nz::Sprite::GetSize);
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sprite.BindMethod("GetTextureCoords", &Nz::Sprite::GetTextureCoords);
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@@ -319,12 +402,28 @@ namespace Ndk
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sprite.BindMethod("SetMaterial", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
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{
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int argIndex = 2;
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Material"))
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{
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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instance->SetMaterial(*static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetMaterial(lua.Check<Nz::String>(&argIndex), resizeSprite);
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_String))
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{
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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instance->SetMaterial(lua.ToString(argIndex), resizeSprite);
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_Number))
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{
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std::size_t skinIndex(lua.Check<std::size_t>(&argIndex));
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Material"))
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instance->SetMaterial(skinIndex, *static_cast<Nz::MaterialRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetMaterial(skinIndex, lua.Check<Nz::String>(&argIndex), resizeSprite);
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}
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return 0;
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});
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@@ -332,12 +431,28 @@ namespace Ndk
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sprite.BindMethod("SetTexture", [] (Nz::LuaInstance& lua, Nz::SpriteRef& instance, std::size_t /*argumentCount*/) -> int
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{
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int argIndex = 2;
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Texture"))
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{
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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instance->SetTexture(*static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetTexture(lua.Check<Nz::String>(&argIndex), resizeSprite);
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_String))
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{
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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instance->SetTexture(lua.ToString(argIndex), resizeSprite);
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}
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else if (lua.IsOfType(argIndex, Nz::LuaType_Number))
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{
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std::size_t skinIndex(lua.Check<std::size_t>(&argIndex));
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bool resizeSprite = lua.CheckBoolean(argIndex + 1, true);
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if (lua.IsOfType(argIndex, "Texture"))
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instance->SetTexture(skinIndex, *static_cast<Nz::TextureRef*>(lua.ToUserdata(argIndex)), resizeSprite);
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else
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instance->SetTexture(skinIndex, lua.Check<Nz::String>(&argIndex), resizeSprite);
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}
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return 0;
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});
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