Graphics: Add support of skins to InstancedRenderable + big clean up
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@@ -2,6 +2,7 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Billboard.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -13,6 +14,8 @@ namespace Nz
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inline Billboard::Billboard()
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetDefaultMaterial();
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SetRotation(0.f);
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@@ -27,6 +30,8 @@ namespace Nz
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inline Billboard::Billboard(MaterialRef material)
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetMaterial(std::move(material), true);
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SetRotation(0.f);
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@@ -41,6 +46,8 @@ namespace Nz
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inline Billboard::Billboard(Texture* texture)
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{
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ResetMaterials(1);
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SetColor(Color::White);
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SetRotation(0.f);
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SetSize(64.f, 64.f);
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@@ -56,7 +63,6 @@ namespace Nz
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inline Billboard::Billboard(const Billboard& billboard) :
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InstancedRenderable(billboard),
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m_color(billboard.m_color),
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m_material(billboard.m_material),
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m_sinCos(billboard.m_sinCos),
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m_size(billboard.m_size),
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m_rotation(billboard.m_rotation)
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@@ -73,16 +79,6 @@ namespace Nz
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return m_color;
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}
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/*!
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* \brief Gets the material of the billboard
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* \return Current material
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*/
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inline const MaterialRef& Billboard::GetMaterial() const
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{
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return m_material;
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}
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/*!
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* \brief Gets the rotation of the billboard
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* \return Current rotation
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@@ -132,15 +128,30 @@ namespace Nz
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* \param material Material for the billboard
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* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
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*/
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inline void Billboard::SetMaterial(MaterialRef material, bool resizeBillboard)
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{
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m_material = std::move(material);
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if (m_material && resizeBillboard)
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SetMaterial(GetSkin(), std::move(material), resizeBillboard);
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}
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/*!
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* \brief Sets the material of the billboard
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*
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* \param skinIndex Skin index to change
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* \param material Material for the billboard
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* \param resizeBillboard Should billboard be resized to the material size (diffuse map)
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*/
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inline void Billboard::SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeBillboard)
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{
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InstancedRenderable::SetMaterial(skinIndex, 0, std::move(material));
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if (resizeBillboard)
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{
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Texture* diffuseMap = m_material->GetDiffuseMap();
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if (diffuseMap && diffuseMap->IsValid())
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SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
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if (const MaterialRef& material = GetMaterial())
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{
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const TextureRef& diffuseMap = material->GetDiffuseMap();
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if (diffuseMap && diffuseMap->IsValid())
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SetSize(Vector2f(Vector2ui(diffuseMap->GetSize())));
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}
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}
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}
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@@ -188,18 +199,36 @@ namespace Nz
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* \param texture Texture for the billboard
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* \param resizeBillboard Should billboard be resized to the texture size
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*/
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inline void Billboard::SetTexture(TextureRef texture, bool resizeBillboard)
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{
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if (!m_material)
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SetDefaultMaterial();
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else if (m_material->GetReferenceCount() > 1)
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m_material = Material::New(*m_material); // Copie
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SetTexture(GetSkin(), std::move(texture), resizeBillboard);
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}
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/*!
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* \brief Sets the texture of the billboard for a specific index
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*
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* This function changes the diffuse map of the material associated with the specified skin index
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*
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* \param skinIndex Skin index to change
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* \param texture Texture for the billboard
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* \param resizeBillboard Should billboard be resized to the texture size
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*/
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inline void Billboard::SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeBillboard)
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{
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if (resizeBillboard && texture && texture->IsValid())
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SetSize(Vector2f(Vector2ui(texture->GetSize())));
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m_material->SetDiffuseMap(std::move(texture));
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const MaterialRef& material = GetMaterial(skinIndex);
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if (material->GetReferenceCount() > 1)
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{
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MaterialRef newMat = Material::New(*material); // Copy
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newMat->SetDiffuseMap(std::move(texture));
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SetMaterial(skinIndex, std::move(newMat));
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}
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else
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material->SetDiffuseMap(std::move(texture));
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}
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/*!
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@@ -214,7 +243,6 @@ namespace Nz
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InstancedRenderable::operator=(billboard);
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m_color = billboard.m_color;
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m_material = billboard.m_material;
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m_size = billboard.m_size;
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InvalidateBoundingVolume();
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