Graphics: Add support of skins to InstancedRenderable + big clean up
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@@ -14,6 +14,7 @@
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/CullingList.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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@@ -44,7 +45,18 @@ namespace Nz
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inline void EnsureBoundingVolumeUpdated() const;
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virtual const BoundingVolumef& GetBoundingVolume() const;
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inline const MaterialRef& GetMaterial(std::size_t matIndex = 0) const;
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inline const MaterialRef& GetMaterial(std::size_t skinIndex, std::size_t matIndex) const;
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inline std::size_t GetMaterialCount() const;
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inline std::size_t GetSkin() const;
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inline std::size_t GetSkinCount() const;
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virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
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inline void SetSkin(std::size_t skinIndex);
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inline void SetSkinCount(std::size_t skinCount);
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virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
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virtual void UpdateData(InstanceData* instanceData) const;
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@@ -89,14 +101,23 @@ namespace Nz
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protected:
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inline void InvalidateBoundingVolume();
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inline void InvalidateInstanceData(UInt32 flags);
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virtual void MakeBoundingVolume() const = 0;
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inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
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inline void SetMaterial(std::size_t matIndex, MaterialRef material);
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inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
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mutable BoundingVolumef m_boundingVolume;
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private:
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inline void UpdateBoundingVolume() const;
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std::size_t m_matCount;
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std::size_t m_skin;
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std::size_t m_skinCount;
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std::vector<MaterialRef> m_materials;
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mutable bool m_boundingVolumeUpdated;
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static InstancedRenderableLibrary::LibraryMap s_library;
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