Graphics: Add support of skins to InstancedRenderable + big clean up

This commit is contained in:
Lynix
2017-01-09 01:52:00 +01:00
parent d2ee4744a9
commit 6b949afb9b
21 changed files with 579 additions and 504 deletions

View File

@@ -14,6 +14,7 @@
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
@@ -44,7 +45,18 @@ namespace Nz
inline void EnsureBoundingVolumeUpdated() const;
virtual const BoundingVolumef& GetBoundingVolume() const;
inline const MaterialRef& GetMaterial(std::size_t matIndex = 0) const;
inline const MaterialRef& GetMaterial(std::size_t skinIndex, std::size_t matIndex) const;
inline std::size_t GetMaterialCount() const;
inline std::size_t GetSkin() const;
inline std::size_t GetSkinCount() const;
virtual void InvalidateData(InstanceData* instanceData, UInt32 flags) const;
inline void SetSkin(std::size_t skinIndex);
inline void SetSkinCount(std::size_t skinCount);
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
@@ -89,14 +101,23 @@ namespace Nz
protected:
inline void InvalidateBoundingVolume();
inline void InvalidateInstanceData(UInt32 flags);
virtual void MakeBoundingVolume() const = 0;
inline void ResetMaterials(std::size_t matCount, std::size_t skinCount = 1);
inline void SetMaterial(std::size_t matIndex, MaterialRef material);
inline void SetMaterial(std::size_t skinIndex, std::size_t matIndex, MaterialRef material);
mutable BoundingVolumef m_boundingVolume;
private:
inline void UpdateBoundingVolume() const;
std::size_t m_matCount;
std::size_t m_skin;
std::size_t m_skinCount;
std::vector<MaterialRef> m_materials;
mutable bool m_boundingVolumeUpdated;
static InstancedRenderableLibrary::LibraryMap s_library;