Graphics: Add support of skins to InstancedRenderable + big clean up
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@@ -61,8 +61,6 @@ namespace Nz
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bool LoadFromMemory(const void* data, std::size_t size, const SkeletalModelParameters& params = SkeletalModelParameters());
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bool LoadFromStream(Stream& stream, const SkeletalModelParameters& params = SkeletalModelParameters());
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void Reset();
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bool SetAnimation(Animation* animation);
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void SetMesh(Mesh* mesh) override;
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bool SetSequence(const String& sequenceName);
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