Graphics: Use default white texture if material has empty texture slot
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@@ -54,7 +54,7 @@ namespace Nz
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struct DefaultTextures
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{
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std::shared_ptr<Texture> whiteTexture2d;
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std::array<std::shared_ptr<Texture>, ImageTypeCount> whiteTextures;
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};
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static void FillDrawDataPipelineLayout(RenderPipelineLayoutInfo& layoutInfo, UInt32 set);
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