Add unity build support
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@@ -39,13 +39,24 @@ namespace Nz
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inline bool HashAppend(AbstractHash* hash, const std::string_view& v);
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template<typename T> void HashCombine(std::size_t& seed, const T& v);
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template<typename T> bool IsPowerOfTwo(T value);
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template<typename K, typename V> V& Retrieve(std::unordered_map<K, V>& map, const K& key);
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template<typename K, typename V> const V& Retrieve(const std::unordered_map<K, V>& map, const K& key);
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template<typename T> T ReverseBits(T integer);
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template<typename To, typename From> To SafeCast(From&& value);
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template<typename T, typename U>std::unique_ptr<T> StaticUniquePointerCast(std::unique_ptr<U>&& ptr);
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template<typename T> constexpr auto UnderlyingCast(T value) -> std::underlying_type_t<T>;
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template<typename T>
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struct AlwaysFalse : std::false_type {};
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// Helper for std::visit
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template<typename... Ts> struct Overloaded : Ts...
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{
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using Ts::operator()...;
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};
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template<typename... Ts> Overloaded(Ts...) -> Overloaded<Ts...>;
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template<typename... Args>
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struct OverloadResolver
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{
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