Add unity build support

This commit is contained in:
Jérôme Leclercq
2022-03-15 08:26:57 +01:00
parent 0a4fd8f56d
commit 6bd9f1a9e4
109 changed files with 964 additions and 680 deletions

View File

@@ -19,7 +19,7 @@ namespace Nz
{
namespace
{
const UInt8 r_shader[] = {
const UInt8 r_basicMaterialShader[] = {
#include <Nazara/Graphics/Resources/Shaders/basic_material.nzsl.h>
};
}
@@ -254,7 +254,7 @@ namespace Nz
#endif
if (!shaderModule)
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_basicMaterialShader), sizeof(r_basicMaterialShader)));
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));

View File

@@ -11,7 +11,7 @@ namespace Nz
{
namespace
{
const UInt8 r_shader[] = {
const UInt8 r_depthMaterialShader[] = {
#include <Nazara/Graphics/Resources/Shaders/depth_material.nzsl.h>
};
}
@@ -36,7 +36,7 @@ namespace Nz
#endif
if (!shaderModule)
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_depthMaterialShader), sizeof(r_depthMaterialShader)));
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));

View File

@@ -6,6 +6,7 @@
// https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/
#include <Nazara/Graphics/FrameGraph.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <stdexcept>
@@ -16,13 +17,6 @@ namespace Nz
{
namespace
{
template<typename T> const T& Retrieve(const std::unordered_map<std::size_t, T>& map, std::size_t id)
{
auto it = map.find(id);
assert(it != map.end());
return it->second;
}
template<typename T> void UniquePushBack(std::vector<T>& vec, const T& value)
{
auto it = std::find(vec.begin(), vec.end(), value);

View File

@@ -19,7 +19,7 @@ namespace Nz
{
namespace
{
const UInt8 r_shader[] = {
const UInt8 r_phongMaterialShader[] = {
#include <Nazara/Graphics/Resources/Shaders/phong_material.nzsl.h>
};
}
@@ -335,7 +335,7 @@ namespace Nz
#endif
if (!shaderModule)
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
shaderModule = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_phongMaterialShader), sizeof(r_phongMaterialShader)));
auto shader = std::make_shared<UberShader>(ShaderStageType::Fragment | ShaderStageType::Vertex, std::move(shaderModule));