From 6c031d7bedec8ea39cad8bda3fb2033e30cd1f59 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 28 Aug 2016 01:22:47 +0200 Subject: [PATCH] Example/FirstScene: Fix event handling Former-commit-id: 3df87a66a47ed6c920ada5e82382c08fc43f74ac [formerly ac9e4cec56ddf7d6ab52683b8bb46bf93693ebd2] [formerly 9929ba33dde25afe7d6610bf7194c6e4fcf65b08 [formerly 50ebcce013b250739688ead06e428e56a59d2fbd]] Former-commit-id: b30b4d96c2d4203705224511e99536cabd21bbb9 [formerly 48a867c50010f962f8a7609fab094290d274414c] Former-commit-id: aea00b4a975d02a16fe3c10e2a67a0bf8bbf2ac4 --- examples/FirstScene/main.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/examples/FirstScene/main.cpp b/examples/FirstScene/main.cpp index 07e26cd1c..0a471acee 100644 --- a/examples/FirstScene/main.cpp +++ b/examples/FirstScene/main.cpp @@ -329,6 +329,8 @@ int main() lua.PushGlobal("Spaceship", spaceship->CreateHandle()); lua.PushGlobal("World", world->CreateHandle()); + window.EnableEventPolling(true); // Déprécié + // Début de la boucle de rendu du programme (s'occupant par exemple de mettre à jour le monde) while (application.Run()) {