JoltPhysics3D: Allow raycast to return hit characters (and retrieve their entities)
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@@ -27,8 +27,10 @@ namespace JPH
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namespace Nz
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{
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class JoltAbstractBody;
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class JoltCharacter;
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class JoltCharacterImpl;
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class JoltCollider3D;
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class JoltPhysicsStepListener;
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class JoltRigidBody3D;
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@@ -75,7 +77,7 @@ namespace Nz
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struct RaycastHit
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{
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float fraction;
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JoltRigidBody3D* hitBody = nullptr;
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JoltAbstractBody* hitBody = nullptr;
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Vector3f hitNormal;
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Vector3f hitPosition;
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};
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