JoltPhysics3D: Allow raycast to return hit characters (and retrieve their entities)
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@@ -36,11 +36,6 @@ namespace Nz
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return m_body;
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}
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inline UInt32 JoltRigidBody3D::GetBodyIndex() const
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{
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return m_bodyIndex;
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}
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inline const std::shared_ptr<JoltCollider3D>& JoltRigidBody3D::GetGeom() const
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{
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return m_geom;
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