VulkanTest: Use generated shader nodes
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@@ -44,14 +44,14 @@ int main()
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return __LINE__;
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return __LINE__;
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}
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}
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#else
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#else
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auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "shader.shader");
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auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "frag.shader");
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if (!fragmentShader)
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if (!fragmentShader)
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{
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{
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std::cout << "Failed to instantiate fragment shader" << std::endl;
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std::cout << "Failed to instantiate fragment shader" << std::endl;
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return __LINE__;
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return __LINE__;
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}
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}
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auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::GLSL, "resources/shaders/triangle.vert");
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auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, "vert.shader");
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if (!vertexShader)
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if (!vertexShader)
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{
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{
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std::cout << "Failed to instantiate fragment shader" << std::endl;
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std::cout << "Failed to instantiate fragment shader" << std::endl;
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BIN
examples/bin/frag.shader
Normal file
BIN
examples/bin/frag.shader
Normal file
Binary file not shown.
Binary file not shown.
BIN
examples/bin/vert.shader
Normal file
BIN
examples/bin/vert.shader
Normal file
Binary file not shown.
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