VulkanTest: Use generated shader nodes

This commit is contained in:
Jérôme Leclercq 2020-07-22 14:48:35 +02:00
parent 063b7dd602
commit 6d0a59caab
4 changed files with 2 additions and 2 deletions

View File

@ -44,14 +44,14 @@ int main()
return __LINE__; return __LINE__;
} }
#else #else
auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "shader.shader"); auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "frag.shader");
if (!fragmentShader) if (!fragmentShader)
{ {
std::cout << "Failed to instantiate fragment shader" << std::endl; std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__; return __LINE__;
} }
auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::GLSL, "resources/shaders/triangle.vert"); auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, "vert.shader");
if (!vertexShader) if (!vertexShader)
{ {
std::cout << "Failed to instantiate fragment shader" << std::endl; std::cout << "Failed to instantiate fragment shader" << std::endl;

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examples/bin/frag.shader Normal file

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examples/bin/vert.shader Normal file

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