Re-remade component and system ids

Former-commit-id: 98b76695cca904c55c7333801c3cdf693da15086
This commit is contained in:
Lynix
2015-03-30 04:18:44 +02:00
parent 3fd217b8a3
commit 6d1ac4fe18
17 changed files with 196 additions and 126 deletions

View File

@@ -2,15 +2,46 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <Ndk/Algorithm.hpp>
#include <type_traits>
namespace Ndk
{
inline BaseComponent::BaseComponent(ComponentId componentId) :
m_componentId(componentId)
inline BaseComponent::BaseComponent(ComponentIndex index) :
m_componentIndex(index)
{
}
inline ComponentId BaseComponent::GetId() const
inline ComponentIndex BaseComponent::GetIndex() const
{
return m_componentId;
return m_componentIndex;
}
template<typename ComponentType, unsigned int N>
ComponentIndex BaseComponent::Register(const char (&name)[N])
{
static_assert(std::is_default_constructible<ComponentType>::value, "ComponentType should be default-constructible");
ComponentId id = BuildComponentId(name);
auto factory = []() -> BaseComponent*
{
return new ComponentType;
};
return Register(id, factory);
}
inline ComponentIndex BaseComponent::Register(ComponentId id, Factory factoryFunc)
{
ComponentIndex index = s_entries.size();
s_entries.resize(index + 1);
ComponentEntry& entry = s_entries.back();
entry.factory = factoryFunc;
entry.id = id;
s_idToIndex[id] = index;
return index;
}
}