Re-remade component and system ids
Former-commit-id: 98b76695cca904c55c7333801c3cdf693da15086
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@@ -11,15 +11,19 @@ namespace Ndk
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{
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NazaraAssert(system, "System must be valid");
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SystemId systemId = system->GetId();
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SystemIndex index = system->GetIndex();
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// Nous nous assurons que le vecteur de component est suffisamment grand pour contenir le nouveau component
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if (index >= m_systems.size())
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m_systems.resize(index + 1);
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// Affectation et retour du système
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m_systems[systemId] = std::move(system);
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m_systems[systemId]->SetWorld(*this);
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m_systems[index] = std::move(system);
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m_systems[index]->SetWorld(*this);
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MarkAllAsDirty(); // On force une mise à jour de toutes les entités
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return *m_systems[systemId].get();
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return *m_systems[index].get();
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}
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template<typename SystemType, typename... Args>
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@@ -43,12 +47,12 @@ namespace Ndk
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return list;
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}
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inline BaseSystem& World::GetSystem(SystemId systemId)
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inline BaseSystem& World::GetSystem(SystemIndex index)
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{
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///DOC: Le système doit être présent
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NazaraAssert(HasSystem(systemId), "This system is not part of the world");
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NazaraAssert(HasSystem(index), "This system is not part of the world");
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BaseSystem* system = m_systems[systemId].get();
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BaseSystem* system = m_systems[index].get();
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NazaraAssert(system, "Invalid system pointer");
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return *system;
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@@ -60,13 +64,13 @@ namespace Ndk
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///DOC: Le système doit être présent
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static_assert(std::is_base_of<BaseSystem, SystemType>(), "SystemType is not a system");
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SystemId systemId = GetSystemId<SystemType>();
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return static_cast<SystemType&>(GetSystem(systemId));
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SystemIndex index = GetSystemIndex<SystemType>();
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return static_cast<SystemType&>(GetSystem(index));
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}
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inline bool World::HasSystem(SystemId systemId) const
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inline bool World::HasSystem(SystemIndex index) const
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{
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return m_systems.count(systemId) > 0;
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return index < m_systems.size() && m_systems[index];
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}
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template<typename SystemType>
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@@ -74,8 +78,8 @@ namespace Ndk
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{
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static_assert(std::is_base_of<BaseSystem, SystemType>(), "SystemType is not a component");
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SystemId systemId = GetSystemId<SystemType>();
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return HasSystem(systemId);
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SystemIndex index = GetSystemIndex<SystemType>();
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return HasSystem(index);
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}
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inline void World::KillEntities(const EntityList& list)
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@@ -99,11 +103,11 @@ namespace Ndk
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m_systems.clear();
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}
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inline void World::RemoveSystem(SystemId systemId)
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inline void World::RemoveSystem(SystemIndex index)
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{
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///DOC: N'a aucun effet si le système n'est pas présent
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if (HasSystem(systemId))
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m_systems[systemId].reset();
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if (HasSystem(index))
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m_systems[index].reset();
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}
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template<typename SystemType>
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@@ -111,8 +115,8 @@ namespace Ndk
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{
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static_assert(std::is_base_of<BaseSystem, SystemType>(), "SystemType is not a system");
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SystemId systemId = GetSystemId<SystemType>();
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RemoveSystem(systemId);
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SystemIndex index = GetSystemIndex<SystemType>();
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RemoveSystem(index);
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}
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inline void World::MarkAllAsDirty()
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