Re-remade component and system ids
Former-commit-id: 98b76695cca904c55c7333801c3cdf693da15086
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@@ -9,7 +9,7 @@ namespace Ndk
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BaseSystem::~BaseSystem()
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{
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for (const EntityHandle& entity : m_entities)
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entity->UnregisterSystem(m_systemId);
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entity->UnregisterSystem(m_systemIndex);
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}
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bool BaseSystem::Filters(const Entity* entity) const
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@@ -17,19 +17,17 @@ namespace Ndk
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if (!entity)
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return false;
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for (ComponentId component : m_requiredComponents)
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{
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if (!entity->HasComponent(component))
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return false; // Au moins un component requis n'est pas présent
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}
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const NzBitset<>& components = entity->GetComponentBits();
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for (ComponentId component : m_excludedComponents)
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{
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if (entity->HasComponent(component))
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return false; // Au moins un component exclu est présent
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}
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m_filterResult.PerformsAND(m_requiredComponents, components);
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if (m_filterResult != m_requiredComponents)
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return false; // Au moins un component requis n'est pas présent
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return true;
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m_filterResult.PerformsAND(m_excludedComponents, components);
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if (m_filterResult.TestAny())
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return false; // Au moins un component exclu est présent
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return true;
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}
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void BaseSystem::OnEntityAdded(Entity* entity)
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@@ -41,4 +39,6 @@ namespace Ndk
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{
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NazaraUnused(entity);
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}
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SystemIndex BaseSystem::s_nextIndex = 0;
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}
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