Revert changes
Former-commit-id: 7ad63a3ebfa604eed86ec7bfd57a5423389f0cbd [formerly 8b657a9850128e4e46c3234ad275d9c5d1369360] Former-commit-id: 85ac94dca00f84c309ad473ebae5862cee610124
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@@ -464,6 +464,7 @@ namespace Nz
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void DepthRenderTechnique::DrawOpaqueModels(const SceneData& sceneData, ForwardRenderQueue::Layer& layer) const
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{
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const Shader* lastShader = nullptr;
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const ShaderUniforms* shaderUniforms = nullptr;
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for (auto& matIt : layer.opaqueModels)
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{
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@@ -487,7 +488,7 @@ namespace Nz
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if (shader != lastShader)
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{
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// Index of uniforms in the shader
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GetShaderUniforms(shader);
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shaderUniforms = GetShaderUniforms(shader);
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lastShader = shader;
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}
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