Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

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@@ -7,7 +7,7 @@
#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/Node.hpp>
#include <NDK/Component.hpp>
@@ -22,14 +22,14 @@ namespace Ndk
inline void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const;
inline void Attach(NzRenderableRef renderable);
inline void Attach(NzInstancedRenderableRef renderable);
inline void EnsureTransformMatrixUpdate() const;
static ComponentIndex componentIndex;
private:
void InvalidateRenderableData(const NzRenderable* renderable, nzUInt32 flags, unsigned int index);
void InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index);
inline void InvalidateTransformMatrix();
void OnAttached() override;
@@ -50,10 +50,10 @@ namespace Ndk
{
}
NazaraSlot(NzRenderable, OnRenderableInvalidateInstanceData, renderableInvalidationSlot);
NazaraSlot(NzInstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
mutable NzRenderable::InstanceData data;
NzRenderableRef renderable;
mutable NzInstancedRenderable::InstanceData data;
NzInstancedRenderableRef renderable;
mutable bool dataUpdated;
};

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@@ -32,12 +32,12 @@ namespace Ndk
}
}
inline void GraphicsComponent::Attach(NzRenderableRef renderable)
inline void GraphicsComponent::Attach(NzInstancedRenderableRef renderable)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const

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@@ -0,0 +1,30 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_COMPONENTS_LIGHTCOMPONENT_HPP
#define NDK_COMPONENTS_LIGHTCOMPONENT_HPP
#include <Nazara/Graphics/Light.hpp>
#include <NDK/Component.hpp>
namespace Ndk
{
class NDK_API LightComponent : public Component<LightComponent>, public NzLight
{
public:
inline LightComponent(nzLightType lightType = nzLightType_Point);
LightComponent(const LightComponent& light) = default;
~LightComponent() = default;
LightComponent& operator=(const LightComponent& light) = default;
static ComponentIndex componentIndex;
};
}
#include <NDK/Components/LightComponent.inl>
#endif // NDK_COMPONENTS_LIGHTCOMPONENT_HPP

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@@ -0,0 +1,11 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
namespace Ndk
{
inline LightComponent::LightComponent(nzLightType lightType) :
NzLight(lightType)
{
}
}

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@@ -34,6 +34,7 @@ namespace Ndk
EntityList m_cameras;
EntityList m_drawables;
EntityList m_lights;
NzForwardRenderTechnique m_renderTechnique;
};
}

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@@ -7,7 +7,7 @@
namespace Ndk
{
void GraphicsComponent::InvalidateRenderableData(const NzRenderable* renderable, nzUInt32 flags, unsigned int index)
void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
{
NazaraUnused(renderable);

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@@ -0,0 +1,10 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <NDK/Components/LightComponent.hpp>
namespace Ndk
{
ComponentIndex LightComponent::componentIndex;
}

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@@ -15,6 +15,7 @@
#include <NDK/BaseSystem.hpp>
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/CollisionComponent.hpp>
#include <NDK/Components/LightComponent.hpp>
#include <NDK/Components/ListenerComponent.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
@@ -57,6 +58,7 @@ namespace Ndk
// Composants
InitializeComponent<CameraComponent>("NdkCam");
InitializeComponent<CollisionComponent>("NdkColli");
InitializeComponent<LightComponent>("NdkLight");
InitializeComponent<ListenerComponent>("NdkList");
InitializeComponent<GraphicsComponent>("NdkGfx");
InitializeComponent<NodeComponent>("NdkNode");

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@@ -6,6 +6,7 @@
#include <Nazara/Graphics/ColorBackground.hpp>
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/LightComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
namespace Ndk
@@ -24,14 +25,22 @@ namespace Ndk
NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
renderQueue->Clear();
for (const Ndk::EntityHandle& drawable : m_drawables)
for (const Ndk::EntityHandle& light : m_drawables)
{
GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
GraphicsComponent& graphicsComponent = light->GetComponent<GraphicsComponent>();
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
graphicsComponent.AddToRenderQueue(renderQueue);
}
for (const Ndk::EntityHandle& light : m_lights)
{
LightComponent& lightComponent = light->GetComponent<LightComponent>();
NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
lightComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
}
NzColorBackground background;
NzSceneData sceneData;
@@ -47,6 +56,7 @@ namespace Ndk
{
m_cameras.Remove(entity);
m_drawables.Remove(entity);
m_lights.Remove(entity);
}
void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
@@ -67,6 +77,10 @@ namespace Ndk
else
m_drawables.Remove(entity);
if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
m_lights.Insert(entity);
else
m_lights.Remove(entity);
}
SystemIndex RenderSystem::systemIndex;