Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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@@ -32,12 +32,12 @@ namespace Ndk
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}
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}
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inline void GraphicsComponent::Attach(NzRenderableRef renderable)
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inline void GraphicsComponent::Attach(NzInstancedRenderableRef renderable)
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{
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m_renderables.emplace_back(m_transformMatrix);
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Renderable& r = m_renderables.back();
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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}
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inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
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