Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

View File

@@ -32,12 +32,12 @@ namespace Ndk
}
}
inline void GraphicsComponent::Attach(NzRenderableRef renderable)
inline void GraphicsComponent::Attach(NzInstancedRenderableRef renderable)
{
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const