Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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@@ -7,7 +7,7 @@
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namespace Ndk
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{
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void GraphicsComponent::InvalidateRenderableData(const NzRenderable* renderable, nzUInt32 flags, unsigned int index)
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void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
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{
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NazaraUnused(renderable);
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10
SDK/src/NDK/Components/LightComponent.cpp
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10
SDK/src/NDK/Components/LightComponent.cpp
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@@ -0,0 +1,10 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/LightComponent.hpp>
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namespace Ndk
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{
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ComponentIndex LightComponent::componentIndex;
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}
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@@ -15,6 +15,7 @@
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#include <NDK/BaseSystem.hpp>
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/CollisionComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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@@ -57,6 +58,7 @@ namespace Ndk
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// Composants
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InitializeComponent<CameraComponent>("NdkCam");
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InitializeComponent<CollisionComponent>("NdkColli");
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InitializeComponent<LightComponent>("NdkLight");
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InitializeComponent<ListenerComponent>("NdkList");
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InitializeComponent<GraphicsComponent>("NdkGfx");
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InitializeComponent<NodeComponent>("NdkNode");
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@@ -6,6 +6,7 @@
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#include <Nazara/Graphics/ColorBackground.hpp>
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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namespace Ndk
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@@ -24,14 +25,22 @@ namespace Ndk
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NzAbstractRenderQueue* renderQueue = m_renderTechnique.GetRenderQueue();
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renderQueue->Clear();
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for (const Ndk::EntityHandle& drawable : m_drawables)
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for (const Ndk::EntityHandle& light : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = drawable->GetComponent<NodeComponent>();
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GraphicsComponent& graphicsComponent = light->GetComponent<GraphicsComponent>();
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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graphicsComponent.AddToRenderQueue(renderQueue);
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}
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for (const Ndk::EntityHandle& light : m_lights)
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{
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LightComponent& lightComponent = light->GetComponent<LightComponent>();
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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lightComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
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}
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NzColorBackground background;
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NzSceneData sceneData;
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@@ -47,6 +56,7 @@ namespace Ndk
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{
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m_cameras.Remove(entity);
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m_drawables.Remove(entity);
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m_lights.Remove(entity);
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}
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void RenderSystem::OnEntityValidation(Entity* entity, bool justAdded)
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@@ -67,6 +77,10 @@ namespace Ndk
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else
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m_drawables.Remove(entity);
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if (entity->HasComponent<LightComponent>() && entity->HasComponent<NodeComponent>())
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m_lights.Insert(entity);
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else
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m_lights.Remove(entity);
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}
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SystemIndex RenderSystem::systemIndex;
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