Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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82
include/Nazara/Graphics/InstancedRenderable.hpp
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82
include/Nazara/Graphics/InstancedRenderable.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_INSTANCEDRENDERABLE_HPP
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#define NAZARA_INSTANCEDRENDERABLE_HPP
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/PrimitiveList.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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class NzAbstractRenderQueue;
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class NzInstancedRenderable;
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using NzInstancedRenderableConstRef = NzObjectRef<const NzInstancedRenderable>;
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using NzInstancedRenderableLibrary = NzObjectLibrary<NzInstancedRenderable>;
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using NzInstancedRenderableRef = NzObjectRef<NzInstancedRenderable>;
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class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
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{
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public:
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struct InstanceData;
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NzInstancedRenderable() = default;
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inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
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virtual ~NzInstancedRenderable();
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inline void EnsureBoundingVolumeUpdated() const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
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virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
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virtual void UpdateData(InstanceData* instanceData) const;
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inline NzInstancedRenderable& operator=(const NzInstancedRenderable& renderable);
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// Signals:
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NazaraSignal(OnInstancedRenderableInvalidateData, const NzInstancedRenderable*, nzUInt32); //< Args: me, flags
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NazaraSignal(OnInstancedRenderableRelease, const NzInstancedRenderable*); //< Args: me
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struct InstanceData
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{
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InstanceData(NzMatrix4f& referenceMatrix) :
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transformMatrix(referenceMatrix),
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flags(0)
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{
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}
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std::vector<nzUInt8> data;
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NzBoundingVolumef volume;
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NzMatrix4f& transformMatrix;
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nzUInt32 flags;
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};
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protected:
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virtual void MakeBoundingVolume() const = 0;
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void InvalidateBoundingVolume();
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inline void InvalidateInstanceData(nzUInt32 flags);
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inline void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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private:
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mutable bool m_boundingVolumeUpdated;
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static NzInstancedRenderableLibrary::LibraryMap s_library;
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};
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#include <Nazara/Graphics/InstancedRenderable.inl>
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#endif // NAZARA_INSTANCEDRENDERABLE_HPP
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39
include/Nazara/Graphics/InstancedRenderable.inl
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39
include/Nazara/Graphics/InstancedRenderable.inl
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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inline NzInstancedRenderable::NzInstancedRenderable(const NzInstancedRenderable& renderable) :
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m_boundingVolume(renderable.m_boundingVolume),
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m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
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{
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}
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inline void NzInstancedRenderable::EnsureBoundingVolumeUpdated() const
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{
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if (!m_boundingVolumeUpdated)
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UpdateBoundingVolume();
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}
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inline void NzInstancedRenderable::InvalidateBoundingVolume()
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{
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m_boundingVolumeUpdated = false;
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}
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inline void NzInstancedRenderable::InvalidateInstanceData(nzUInt32 flags)
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{
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OnInstancedRenderableInvalidateData(this, flags);
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}
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inline NzInstancedRenderable& NzInstancedRenderable::operator=(const NzInstancedRenderable& renderable)
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{
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m_boundingVolume = renderable.m_boundingVolume;
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m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
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return *this;
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}
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inline void NzInstancedRenderable::UpdateBoundingVolume() const
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{
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MakeBoundingVolume();
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m_boundingVolumeUpdated = true;
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}
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@@ -9,19 +9,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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class NzLight;
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class NzShader;
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struct NzLightUniforms;
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using NzLightConstRef = NzObjectRef<const NzLight>;
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using NzLightLibrary = NzObjectLibrary<NzLight>;
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using NzLightRef = NzObjectRef<NzLight>;
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class NAZARA_GRAPHICS_API NzLight : public NzRenderable
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{
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public:
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@@ -29,12 +22,12 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
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NzLight(const NzLight& light) = default;
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~NzLight() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
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NzLight* Clone() const;
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NzLight* Create() const;
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bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const override;
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bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const override;
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float GetAmbientFactor() const;
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float GetAttenuation() const;
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@@ -58,12 +51,10 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
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void SetOuterAngle(float outerAngle);
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void SetRadius(float radius);
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void UpdateBoundingVolume(InstanceData* instanceData) const;
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void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
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NzLight& operator=(const NzLight& light) = default;
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template<typename... Args> static NzLightRef New(Args&&... args);
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private:
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void MakeBoundingVolume() const override;
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@@ -79,8 +70,6 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
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float m_outerAngleCosine;
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float m_outerAngleTangent;
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float m_radius;
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static NzLightLibrary::LibraryMap s_library;
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};
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struct NzLightUniforms
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@@ -94,13 +94,4 @@ inline void NzLight::SetRadius(float radius)
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InvalidateBoundingVolume();
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}
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template<typename... Args>
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NzLightRef NzLight::New(Args&&... args)
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{
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std::unique_ptr<NzLight> object(new NzLight(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -11,7 +11,7 @@
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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struct NAZARA_GRAPHICS_API NzModelParameters
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@@ -31,7 +31,7 @@ using NzModelConstRef = NzObjectRef<const NzModel>;
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using NzModelLoader = NzResourceLoader<NzModel, NzModelParameters>;
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using NzModelRef = NzObjectRef<NzModel>;
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class NAZARA_GRAPHICS_API NzModel : public NzRenderable, public NzResource
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class NAZARA_GRAPHICS_API NzModel : public NzInstancedRenderable, public NzResource
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{
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friend NzModelLoader;
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friend class NzScene;
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@@ -9,9 +9,6 @@
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#include <Nazara/Core/NonCopyable.hpp>
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#include <Nazara/Core/PrimitiveList.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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@@ -19,62 +16,32 @@
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#include <Nazara/Math/Matrix4.hpp>
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class NzAbstractRenderQueue;
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class NzRenderable;
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using NzRenderableConstRef = NzObjectRef<const NzRenderable>;
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using NzRenderableLibrary = NzObjectLibrary<NzRenderable>;
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using NzRenderableRef = NzObjectRef<NzRenderable>;
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class NAZARA_GRAPHICS_API NzRenderable : public NzRefCounted
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class NAZARA_GRAPHICS_API NzRenderable
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{
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public:
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struct InstanceData;
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NzRenderable() = default;
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inline NzRenderable(const NzRenderable& renderable);
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NzRenderable(const NzRenderable& renderable) = default;
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virtual ~NzRenderable();
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inline void EnsureBoundingVolumeUpdated() const;
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void EnsureBoundingVolumeUpdated() const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
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virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
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virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
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virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
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virtual void UpdateData(InstanceData* instanceData) const;
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virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
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inline NzRenderable& operator=(const NzRenderable& renderable);
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// Signals:
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NazaraSignal(OnRenderableInvalidateInstanceData, const NzRenderable*, nzUInt32); //< Args: me, flags
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NazaraSignal(OnRenderableRelease, const NzRenderable*); //< Args: me
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struct InstanceData
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{
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InstanceData(NzMatrix4f& referenceMatrix) :
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transformMatrix(referenceMatrix),
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flags(0)
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{
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}
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std::vector<nzUInt8> data;
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NzBoundingVolumef volume;
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NzMatrix4f& transformMatrix;
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nzUInt32 flags;
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};
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NzRenderable& operator=(const NzRenderable& renderable) = default;
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protected:
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virtual void MakeBoundingVolume() const = 0;
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void InvalidateBoundingVolume();
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inline void InvalidateInstanceData(nzUInt32 flags);
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inline void UpdateBoundingVolume() const;
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void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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private:
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mutable bool m_boundingVolumeUpdated;
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static NzRenderableLibrary::LibraryMap s_library;
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};
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#include <Nazara/Graphics/Renderable.inl>
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@@ -2,12 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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inline NzRenderable::NzRenderable(const NzRenderable& renderable) :
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m_boundingVolume(renderable.m_boundingVolume),
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m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
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{
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}
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inline void NzRenderable::EnsureBoundingVolumeUpdated() const
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{
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if (!m_boundingVolumeUpdated)
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@@ -19,19 +13,6 @@ inline void NzRenderable::InvalidateBoundingVolume()
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m_boundingVolumeUpdated = false;
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}
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inline void NzRenderable::InvalidateInstanceData(nzUInt32 flags)
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{
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OnRenderableInvalidateInstanceData(this, flags);
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}
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inline NzRenderable& NzRenderable::operator=(const NzRenderable& renderable)
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{
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m_boundingVolume = renderable.m_boundingVolume;
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m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
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return *this;
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}
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inline void NzRenderable::UpdateBoundingVolume() const
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{
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MakeBoundingVolume();
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@@ -9,7 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/AbstractAtlas.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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@@ -22,7 +22,7 @@ using NzTextSpriteConstRef = NzObjectRef<const NzTextSprite>;
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using NzTextSpriteLibrary = NzObjectLibrary<NzTextSprite>;
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using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
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class NAZARA_GRAPHICS_API NzTextSprite : public NzRenderable
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class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
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{
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public:
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NzTextSprite();
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