Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

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@@ -0,0 +1,82 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_INSTANCEDRENDERABLE_HPP
#define NAZARA_INSTANCEDRENDERABLE_HPP
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
class NzAbstractRenderQueue;
class NzInstancedRenderable;
using NzInstancedRenderableConstRef = NzObjectRef<const NzInstancedRenderable>;
using NzInstancedRenderableLibrary = NzObjectLibrary<NzInstancedRenderable>;
using NzInstancedRenderableRef = NzObjectRef<NzInstancedRenderable>;
class NAZARA_GRAPHICS_API NzInstancedRenderable : public NzRefCounted
{
public:
struct InstanceData;
NzInstancedRenderable() = default;
inline NzInstancedRenderable(const NzInstancedRenderable& renderable);
virtual ~NzInstancedRenderable();
inline void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
inline NzInstancedRenderable& operator=(const NzInstancedRenderable& renderable);
// Signals:
NazaraSignal(OnInstancedRenderableInvalidateData, const NzInstancedRenderable*, nzUInt32); //< Args: me, flags
NazaraSignal(OnInstancedRenderableRelease, const NzInstancedRenderable*); //< Args: me
struct InstanceData
{
InstanceData(NzMatrix4f& referenceMatrix) :
transformMatrix(referenceMatrix),
flags(0)
{
}
std::vector<nzUInt8> data;
NzBoundingVolumef volume;
NzMatrix4f& transformMatrix;
nzUInt32 flags;
};
protected:
virtual void MakeBoundingVolume() const = 0;
void InvalidateBoundingVolume();
inline void InvalidateInstanceData(nzUInt32 flags);
inline void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;
private:
mutable bool m_boundingVolumeUpdated;
static NzInstancedRenderableLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/InstancedRenderable.inl>
#endif // NAZARA_INSTANCEDRENDERABLE_HPP

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@@ -0,0 +1,39 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
inline NzInstancedRenderable::NzInstancedRenderable(const NzInstancedRenderable& renderable) :
m_boundingVolume(renderable.m_boundingVolume),
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
{
}
inline void NzInstancedRenderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
}
inline void NzInstancedRenderable::InvalidateBoundingVolume()
{
m_boundingVolumeUpdated = false;
}
inline void NzInstancedRenderable::InvalidateInstanceData(nzUInt32 flags)
{
OnInstancedRenderableInvalidateData(this, flags);
}
inline NzInstancedRenderable& NzInstancedRenderable::operator=(const NzInstancedRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;
m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
return *this;
}
inline void NzInstancedRenderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();
m_boundingVolumeUpdated = true;
}

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@@ -9,19 +9,12 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Renderable.hpp>
class NzLight;
class NzShader;
struct NzLightUniforms;
using NzLightConstRef = NzObjectRef<const NzLight>;
using NzLightLibrary = NzObjectLibrary<NzLight>;
using NzLightRef = NzObjectRef<NzLight>;
class NAZARA_GRAPHICS_API NzLight : public NzRenderable
{
public:
@@ -29,12 +22,12 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
NzLight(const NzLight& light) = default;
~NzLight() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
NzLight* Clone() const;
NzLight* Create() const;
bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const override;
bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const override;
float GetAmbientFactor() const;
float GetAttenuation() const;
@@ -58,12 +51,10 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
void SetOuterAngle(float outerAngle);
void SetRadius(float radius);
void UpdateBoundingVolume(InstanceData* instanceData) const;
void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
NzLight& operator=(const NzLight& light) = default;
template<typename... Args> static NzLightRef New(Args&&... args);
private:
void MakeBoundingVolume() const override;
@@ -79,8 +70,6 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
float m_outerAngleCosine;
float m_outerAngleTangent;
float m_radius;
static NzLightLibrary::LibraryMap s_library;
};
struct NzLightUniforms

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@@ -94,13 +94,4 @@ inline void NzLight::SetRadius(float radius)
InvalidateBoundingVolume();
}
template<typename... Args>
NzLightRef NzLight::New(Args&&... args)
{
std::unique_ptr<NzLight> object(new NzLight(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -11,7 +11,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/Mesh.hpp>
struct NAZARA_GRAPHICS_API NzModelParameters
@@ -31,7 +31,7 @@ using NzModelConstRef = NzObjectRef<const NzModel>;
using NzModelLoader = NzResourceLoader<NzModel, NzModelParameters>;
using NzModelRef = NzObjectRef<NzModel>;
class NAZARA_GRAPHICS_API NzModel : public NzRenderable, public NzResource
class NAZARA_GRAPHICS_API NzModel : public NzInstancedRenderable, public NzResource
{
friend NzModelLoader;
friend class NzScene;

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@@ -9,9 +9,6 @@
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
@@ -19,62 +16,32 @@
#include <Nazara/Math/Matrix4.hpp>
class NzAbstractRenderQueue;
class NzRenderable;
using NzRenderableConstRef = NzObjectRef<const NzRenderable>;
using NzRenderableLibrary = NzObjectLibrary<NzRenderable>;
using NzRenderableRef = NzObjectRef<NzRenderable>;
class NAZARA_GRAPHICS_API NzRenderable : public NzRefCounted
class NAZARA_GRAPHICS_API NzRenderable
{
public:
struct InstanceData;
NzRenderable() = default;
inline NzRenderable(const NzRenderable& renderable);
NzRenderable(const NzRenderable& renderable) = default;
virtual ~NzRenderable();
inline void EnsureBoundingVolumeUpdated() const;
void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
inline NzRenderable& operator=(const NzRenderable& renderable);
// Signals:
NazaraSignal(OnRenderableInvalidateInstanceData, const NzRenderable*, nzUInt32); //< Args: me, flags
NazaraSignal(OnRenderableRelease, const NzRenderable*); //< Args: me
struct InstanceData
{
InstanceData(NzMatrix4f& referenceMatrix) :
transformMatrix(referenceMatrix),
flags(0)
{
}
std::vector<nzUInt8> data;
NzBoundingVolumef volume;
NzMatrix4f& transformMatrix;
nzUInt32 flags;
};
NzRenderable& operator=(const NzRenderable& renderable) = default;
protected:
virtual void MakeBoundingVolume() const = 0;
void InvalidateBoundingVolume();
inline void InvalidateInstanceData(nzUInt32 flags);
inline void UpdateBoundingVolume() const;
void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;
private:
mutable bool m_boundingVolumeUpdated;
static NzRenderableLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Renderable.inl>

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@@ -2,12 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
inline NzRenderable::NzRenderable(const NzRenderable& renderable) :
m_boundingVolume(renderable.m_boundingVolume),
m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
{
}
inline void NzRenderable::EnsureBoundingVolumeUpdated() const
{
if (!m_boundingVolumeUpdated)
@@ -19,19 +13,6 @@ inline void NzRenderable::InvalidateBoundingVolume()
m_boundingVolumeUpdated = false;
}
inline void NzRenderable::InvalidateInstanceData(nzUInt32 flags)
{
OnRenderableInvalidateInstanceData(this, flags);
}
inline NzRenderable& NzRenderable::operator=(const NzRenderable& renderable)
{
m_boundingVolume = renderable.m_boundingVolume;
m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
return *this;
}
inline void NzRenderable::UpdateBoundingVolume() const
{
MakeBoundingVolume();

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@@ -9,7 +9,7 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
@@ -22,7 +22,7 @@ using NzTextSpriteConstRef = NzObjectRef<const NzTextSprite>;
using NzTextSpriteLibrary = NzObjectLibrary<NzTextSprite>;
using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
class NAZARA_GRAPHICS_API NzTextSprite : public NzRenderable
class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
{
public:
NzTextSprite();