Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

View File

@@ -9,19 +9,12 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Renderable.hpp>
class NzLight;
class NzShader;
struct NzLightUniforms;
using NzLightConstRef = NzObjectRef<const NzLight>;
using NzLightLibrary = NzObjectLibrary<NzLight>;
using NzLightRef = NzObjectRef<NzLight>;
class NAZARA_GRAPHICS_API NzLight : public NzRenderable
{
public:
@@ -29,12 +22,12 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
NzLight(const NzLight& light) = default;
~NzLight() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const override;
NzLight* Clone() const;
NzLight* Create() const;
bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const override;
bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const override;
float GetAmbientFactor() const;
float GetAttenuation() const;
@@ -58,12 +51,10 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
void SetOuterAngle(float outerAngle);
void SetRadius(float radius);
void UpdateBoundingVolume(InstanceData* instanceData) const;
void UpdateBoundingVolume(const NzMatrix4f& transformMatrix) override;
NzLight& operator=(const NzLight& light) = default;
template<typename... Args> static NzLightRef New(Args&&... args);
private:
void MakeBoundingVolume() const override;
@@ -79,8 +70,6 @@ class NAZARA_GRAPHICS_API NzLight : public NzRenderable
float m_outerAngleCosine;
float m_outerAngleTangent;
float m_radius;
static NzLightLibrary::LibraryMap s_library;
};
struct NzLightUniforms