Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

View File

@@ -11,7 +11,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/Mesh.hpp>
struct NAZARA_GRAPHICS_API NzModelParameters
@@ -31,7 +31,7 @@ using NzModelConstRef = NzObjectRef<const NzModel>;
using NzModelLoader = NzResourceLoader<NzModel, NzModelParameters>;
using NzModelRef = NzObjectRef<NzModel>;
class NAZARA_GRAPHICS_API NzModel : public NzRenderable, public NzResource
class NAZARA_GRAPHICS_API NzModel : public NzInstancedRenderable, public NzResource
{
friend NzModelLoader;
friend class NzScene;