Graphics: Separate Renderable and make Light a Renderable (LightComponent)

Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
This commit is contained in:
Lynix
2015-06-16 00:31:04 +02:00
parent b3597d5330
commit 6d953d9e93
21 changed files with 280 additions and 140 deletions

View File

@@ -9,9 +9,6 @@
#include <Nazara/Core/NonCopyable.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
@@ -19,62 +16,32 @@
#include <Nazara/Math/Matrix4.hpp>
class NzAbstractRenderQueue;
class NzRenderable;
using NzRenderableConstRef = NzObjectRef<const NzRenderable>;
using NzRenderableLibrary = NzObjectLibrary<NzRenderable>;
using NzRenderableRef = NzObjectRef<NzRenderable>;
class NAZARA_GRAPHICS_API NzRenderable : public NzRefCounted
class NAZARA_GRAPHICS_API NzRenderable
{
public:
struct InstanceData;
NzRenderable() = default;
inline NzRenderable(const NzRenderable& renderable);
NzRenderable(const NzRenderable& renderable) = default;
virtual ~NzRenderable();
inline void EnsureBoundingVolumeUpdated() const;
void EnsureBoundingVolumeUpdated() const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const InstanceData& instanceData) const;
virtual void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const = 0;
virtual bool Cull(const NzFrustumf& frustum, const NzMatrix4f& transformMatrix) const = 0;
virtual const NzBoundingVolumef& GetBoundingVolume() const;
virtual void InvalidateData(InstanceData* instanceData, nzUInt32 flags) const;
virtual void UpdateBoundingVolume(InstanceData* instanceData) const;
virtual void UpdateData(InstanceData* instanceData) const;
virtual void UpdateBoundingVolume(const NzMatrix4f& transformMatrix);
inline NzRenderable& operator=(const NzRenderable& renderable);
// Signals:
NazaraSignal(OnRenderableInvalidateInstanceData, const NzRenderable*, nzUInt32); //< Args: me, flags
NazaraSignal(OnRenderableRelease, const NzRenderable*); //< Args: me
struct InstanceData
{
InstanceData(NzMatrix4f& referenceMatrix) :
transformMatrix(referenceMatrix),
flags(0)
{
}
std::vector<nzUInt8> data;
NzBoundingVolumef volume;
NzMatrix4f& transformMatrix;
nzUInt32 flags;
};
NzRenderable& operator=(const NzRenderable& renderable) = default;
protected:
virtual void MakeBoundingVolume() const = 0;
void InvalidateBoundingVolume();
inline void InvalidateInstanceData(nzUInt32 flags);
inline void UpdateBoundingVolume() const;
void UpdateBoundingVolume() const;
mutable NzBoundingVolumef m_boundingVolume;
private:
mutable bool m_boundingVolumeUpdated;
static NzRenderableLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Renderable.inl>