Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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@@ -2,12 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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inline NzRenderable::NzRenderable(const NzRenderable& renderable) :
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m_boundingVolume(renderable.m_boundingVolume),
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m_boundingVolumeUpdated(renderable.m_boundingVolumeUpdated)
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{
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}
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inline void NzRenderable::EnsureBoundingVolumeUpdated() const
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{
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if (!m_boundingVolumeUpdated)
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@@ -19,19 +13,6 @@ inline void NzRenderable::InvalidateBoundingVolume()
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m_boundingVolumeUpdated = false;
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}
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inline void NzRenderable::InvalidateInstanceData(nzUInt32 flags)
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{
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OnRenderableInvalidateInstanceData(this, flags);
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}
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inline NzRenderable& NzRenderable::operator=(const NzRenderable& renderable)
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{
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m_boundingVolume = renderable.m_boundingVolume;
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m_boundingVolumeUpdated = renderable.m_boundingVolumeUpdated;
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return *this;
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}
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inline void NzRenderable::UpdateBoundingVolume() const
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{
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MakeBoundingVolume();
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