Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
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@@ -9,7 +9,7 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/AbstractAtlas.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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@@ -22,7 +22,7 @@ using NzTextSpriteConstRef = NzObjectRef<const NzTextSprite>;
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using NzTextSpriteLibrary = NzObjectLibrary<NzTextSprite>;
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using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
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class NAZARA_GRAPHICS_API NzTextSprite : public NzRenderable
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class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
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{
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public:
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NzTextSprite();
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