Added Color vertex component
Removed Userdata4 vertex component to keep the count to sixteen Former-commit-id: b048f11f44528d1cf6657d095768b188217421ba
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71406eb6df
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@ -221,12 +221,14 @@ enum nzVertexComponent
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{
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{
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nzVertexComponent_Unused = -1,
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nzVertexComponent_Unused = -1,
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// Nous nous limitons à 16 composants de sommets car c'est le minimum supporté par le GPU
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nzVertexComponent_InstanceData0,
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nzVertexComponent_InstanceData0,
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nzVertexComponent_InstanceData1,
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nzVertexComponent_InstanceData1,
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nzVertexComponent_InstanceData2,
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nzVertexComponent_InstanceData2,
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nzVertexComponent_InstanceData3,
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nzVertexComponent_InstanceData3,
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nzVertexComponent_InstanceData4,
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nzVertexComponent_InstanceData4,
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nzVertexComponent_InstanceData5,
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nzVertexComponent_InstanceData5,
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nzVertexComponent_Color,
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nzVertexComponent_Normal,
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nzVertexComponent_Normal,
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nzVertexComponent_Position,
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nzVertexComponent_Position,
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nzVertexComponent_Tangent,
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nzVertexComponent_Tangent,
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@ -236,14 +238,13 @@ enum nzVertexComponent
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nzVertexComponent_Userdata2,
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nzVertexComponent_Userdata2,
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nzVertexComponent_Userdata3,
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nzVertexComponent_Userdata3,
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nzVertexComponent_Userdata4,
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nzVertexComponent_Userdata4,
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nzVertexComponent_Userdata5,
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nzVertexComponent_FirstInstanceData = nzVertexComponent_InstanceData0,
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nzVertexComponent_FirstInstanceData = nzVertexComponent_InstanceData0,
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nzVertexComponent_FirstVertexData = nzVertexComponent_Normal,
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nzVertexComponent_FirstVertexData = nzVertexComponent_Color,
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nzVertexComponent_LastInstanceData = nzVertexComponent_InstanceData5,
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nzVertexComponent_LastInstanceData = nzVertexComponent_InstanceData5,
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nzVertexComponent_LastVertexData = nzVertexComponent_Userdata5,
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nzVertexComponent_LastVertexData = nzVertexComponent_Userdata4,
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nzVertexComponent_Max = nzVertexComponent_Userdata5
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nzVertexComponent_Max = nzVertexComponent_Userdata4
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};
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};
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enum nzVertexLayout
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enum nzVertexLayout
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@ -2104,16 +2104,16 @@ nzUInt8 NzOpenGL::VertexComponentIndex[] =
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13, // nzVertexComponent_InstanceData3
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13, // nzVertexComponent_InstanceData3
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14, // nzVertexComponent_InstanceData4
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14, // nzVertexComponent_InstanceData4
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15, // nzVertexComponent_InstanceData5
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15, // nzVertexComponent_InstanceData5
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4, // nzVertexComponent_Color
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2, // nzVertexComponent_Normal
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2, // nzVertexComponent_Normal
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0, // nzVertexComponent_Position
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0, // nzVertexComponent_Position
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3, // nzVertexComponent_Tangent
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3, // nzVertexComponent_Tangent
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1, // nzVertexComponent_TexCoord
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1, // nzVertexComponent_TexCoord
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4, // nzVertexComponent_Userdata0
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5, // nzVertexComponent_Userdata0
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5, // nzVertexComponent_Userdata1
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6, // nzVertexComponent_Userdata1
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6, // nzVertexComponent_Userdata2
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7, // nzVertexComponent_Userdata2
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7, // nzVertexComponent_Userdata3
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8, // nzVertexComponent_Userdata3
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8, // nzVertexComponent_Userdata4
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9 // nzVertexComponent_Userdata4
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9 // nzVertexComponent_Userdata5
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};
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};
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static_assert(nzVertexComponent_Max+1 == 16, "Attribute index array is incomplete");
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static_assert(nzVertexComponent_Max+1 == 16, "Attribute index array is incomplete");
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@ -155,6 +155,7 @@ bool NzShader::Create()
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData3], "InstanceData3");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData3], "InstanceData3");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData4], "InstanceData4");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData4], "InstanceData4");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData5], "InstanceData5");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData5], "InstanceData5");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Color], "VertexColor");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Normal], "VertexNormal");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Normal], "VertexNormal");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Position], "VertexPosition");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Position], "VertexPosition");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Tangent], "VertexTangent");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Tangent], "VertexTangent");
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@ -164,7 +165,6 @@ bool NzShader::Create()
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata2], "VertexUserdata2");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata2], "VertexUserdata2");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata3], "VertexUserdata3");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata3], "VertexUserdata3");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata4], "VertexUserdata4");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata4], "VertexUserdata4");
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glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata5], "VertexUserdata5");
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if (NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets))
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if (NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets))
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{
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{
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