Physics3D/PhysWorld3D: Take BodyIterator by const reference
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@@ -37,7 +37,7 @@ namespace Nz
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int CreateMaterial(Nz::String name = Nz::String());
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void ForEachBodyInAABB(const Nz::Boxf& box, BodyIterator iterator);
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void ForEachBodyInAABB(const Nz::Boxf& box, const BodyIterator& iterator);
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Vector3f GetGravity() const;
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NewtonWorld* GetHandle() const;
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