Renderer: Change binding members order
This commit is contained in:
committed by
Jérôme Leclercq
parent
e990a320cc
commit
6ef4c14772
@@ -173,7 +173,7 @@ namespace Nz
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RenderPipelineLayoutInfo layoutInfo;
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layoutInfo.bindings.assign({
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{
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1, 0, 0,
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0, 0, 1,
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ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment
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}
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@@ -75,9 +75,9 @@ namespace Nz
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// TODO: Get more precise shader stage type
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m_pipelineLayoutInfo.bindings.push_back({
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arraySize, // arraySize
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bindingIndex, // bindingIndex
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bindingSet, // setIndex
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bindingIndex, // bindingIndex
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arraySize, // arraySize
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bindingType, // type
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nzsl::ShaderStageType_All // shaderStageFlags
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});
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@@ -39,7 +39,7 @@ namespace Nz
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RenderPipelineLayoutInfo layoutInfo;
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layoutInfo.bindings.assign({
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{
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1, 0, 0,
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0, 0, 1,
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ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType::Vertex
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}
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