JoltPhysics3D: Rework Character class

This commit is contained in:
SirLynix
2023-05-15 19:03:28 +02:00
parent 14c9c7fffd
commit 6f15400d01
19 changed files with 339 additions and 70 deletions

View File

@@ -9,8 +9,10 @@
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysicsStepListener.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <NazaraUtils/MovablePtr.hpp>
#include <memory>
namespace JPH
@@ -21,22 +23,24 @@ namespace JPH
namespace Nz
{
class JoltCharacterImpl;
class JoltCollider3D;
class JoltPhysWorld3D;
class NAZARA_JOLTPHYSICS3D_API JoltCharacter
class NAZARA_JOLTPHYSICS3D_API JoltCharacter : public JoltPhysicsStepListener
{
friend JoltPhysWorld3D;
public:
JoltCharacter(JoltPhysWorld3D& physWorld, std::shared_ptr<JoltCollider3D> collider, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
JoltCharacter(JoltPhysWorld3D& physWorld, std::shared_ptr<JoltCollider3D> collider, const Vector3f& position = Vector3f::Zero(), const Quaternionf& rotation = Quaternionf::Identity());
JoltCharacter(const JoltCharacter&) = delete;
JoltCharacter(JoltCharacter&&) = delete;
JoltCharacter(JoltCharacter&& character) noexcept;
~JoltCharacter();
inline void DisableSleeping();
void EnableSleeping(bool enable);
inline UInt32 GetBodyIndex() const;
Vector3f GetLinearVelocity() const;
Quaternionf GetRotation() const;
Vector3f GetPosition() const;
@@ -46,23 +50,45 @@ namespace Nz
bool IsOnGround() const;
void SetFriction(float friction);
inline void SetImpl(std::shared_ptr<JoltCharacterImpl> characterImpl);
void SetLinearVelocity(const Vector3f& linearVel);
void SetRotation(const Quaternionf& rotation);
void SetUp(const Vector3f& up);
void TeleportTo(const Vector3f& position, const Quaternionf& rotation);
void WakeUp();
JoltCharacter& operator=(const JoltCharacter&) = delete;
JoltCharacter& operator=(JoltCharacter&&) = delete;
JoltCharacter& operator=(JoltCharacter&& character) noexcept;
protected:
virtual void PreSimulate(float elapsedTime);
virtual void PostSimulate();
void Destroy();
private:
void PostSimulate() override;
void PreSimulate(float elapsedTime) override;
std::shared_ptr<JoltCharacterImpl> m_impl;
std::shared_ptr<JoltCollider3D> m_collider;
std::unique_ptr<JPH::Character> m_character;
JoltPhysWorld3D& m_physicsWorld;
MovablePtr<JoltPhysWorld3D> m_world;
UInt32 m_bodyIndex;
};
class NAZARA_JOLTPHYSICS3D_API JoltCharacterImpl
{
public:
JoltCharacterImpl() = default;
JoltCharacterImpl(const JoltCharacterImpl&) = delete;
JoltCharacterImpl(JoltCharacterImpl&&) = delete;
virtual ~JoltCharacterImpl();
virtual void PostSimulate(JoltCharacter& character);
virtual void PreSimulate(JoltCharacter& character, float elapsedTime);
JoltCharacterImpl& operator=(const JoltCharacterImpl&) = delete;
JoltCharacterImpl& operator=(JoltCharacterImpl&&) = delete;
};
}