JoltPhysics3D: Rework Character class
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@@ -10,6 +10,16 @@ namespace Nz
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{
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return EnableSleeping(false);
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}
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inline UInt32 JoltCharacter::GetBodyIndex() const
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{
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return m_bodyIndex;
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}
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inline void JoltCharacter::SetImpl(std::shared_ptr<JoltCharacterImpl> characterImpl)
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{
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m_impl = std::move(characterImpl);
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}
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}
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#include <Nazara/JoltPhysics3D/DebugOff.hpp>
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