JoltPhysics3D: Rework Character class
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@@ -22,17 +22,17 @@ namespace Nz
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return m_registeredBodies[blockIndex] & (UInt64(1u) << localIndex);
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}
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inline void JoltPhysWorld3D::RegisterCharacter(JoltCharacter* character)
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inline void JoltPhysWorld3D::RegisterStepListener(JoltPhysicsStepListener* stepListener)
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{
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auto it = std::lower_bound(m_characters.begin(), m_characters.end(), character);
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m_characters.insert(it, character);
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auto it = std::lower_bound(m_stepListeners.begin(), m_stepListeners.end(), stepListener);
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m_stepListeners.insert(it, stepListener);
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}
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inline void JoltPhysWorld3D::UnregisterCharacter(JoltCharacter* character)
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inline void JoltPhysWorld3D::UnregisterStepListener(JoltPhysicsStepListener* stepListener)
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{
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auto it = std::lower_bound(m_characters.begin(), m_characters.end(), character);
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assert(*it == character);
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m_characters.erase(it);
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auto it = std::lower_bound(m_stepListeners.begin(), m_stepListeners.end(), stepListener);
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assert(*it == stepListener);
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m_stepListeners.erase(it);
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}
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}
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