JoltPhysics3D: Rework Character class
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@@ -133,8 +133,8 @@ namespace Nz
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bool ShouldActivate() const;
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std::shared_ptr<JoltCollider3D> m_geom;
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JPH::Body* m_body;
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JoltPhysWorld3D* m_world;
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MovablePtr<JPH::Body> m_body;
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MovablePtr<JoltPhysWorld3D> m_world;
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UInt32 m_bodyIndex;
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bool m_isSimulationEnabled;
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bool m_isTrigger;
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