JoltPhysics3D: Rework Character class
This commit is contained in:
@@ -56,13 +56,12 @@ namespace Nz
|
||||
|
||||
JoltRigidBody3D::JoltRigidBody3D(JoltRigidBody3D&& body) noexcept :
|
||||
m_geom(std::move(body.m_geom)),
|
||||
m_body(body.m_body),
|
||||
m_world(body.m_world),
|
||||
m_body(std::move(body.m_body)),
|
||||
m_world(std::move(body.m_world)),
|
||||
m_bodyIndex(body.m_bodyIndex),
|
||||
m_isSimulationEnabled(body.m_isSimulationEnabled),
|
||||
m_isTrigger(body.m_isTrigger)
|
||||
{
|
||||
body.m_body = nullptr;
|
||||
body.m_bodyIndex = std::numeric_limits<UInt32>::max();
|
||||
|
||||
if (m_body)
|
||||
@@ -343,14 +342,13 @@ namespace Nz
|
||||
{
|
||||
Destroy();
|
||||
|
||||
m_body = body.m_body;
|
||||
m_body = std::move(body.m_body);
|
||||
m_bodyIndex = body.m_bodyIndex;
|
||||
m_geom = std::move(body.m_geom);
|
||||
m_world = body.m_world;
|
||||
m_world = std::move(body.m_world);
|
||||
m_isSimulationEnabled = body.m_isSimulationEnabled;
|
||||
m_isTrigger = body.m_isTrigger;
|
||||
|
||||
body.m_body = nullptr;
|
||||
body.m_bodyIndex = std::numeric_limits<UInt32>::max();
|
||||
|
||||
if (m_body)
|
||||
@@ -417,9 +415,10 @@ namespace Nz
|
||||
{
|
||||
creationSettings.SetShape(m_world->GetNullShape());
|
||||
creationSettings.mIsSensor = true; //< not the best solution but enough for now
|
||||
creationSettings.mPosition = ToJolt(settings.position);
|
||||
creationSettings.mRotation = ToJolt(settings.rotation);
|
||||
}
|
||||
|
||||
creationSettings.mPosition = ToJolt(settings.position);
|
||||
creationSettings.mRotation = ToJolt(settings.rotation);
|
||||
}
|
||||
|
||||
bool JoltRigidBody3D::ShouldActivate() const
|
||||
|
||||
Reference in New Issue
Block a user