Add fullscreen vertex shader module
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@@ -22,16 +22,6 @@ namespace Nz
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return m_defaultTextures;
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}
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inline const std::shared_ptr<RenderBuffer>& Graphics::GetFullscreenVertexBuffer() const
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{
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return m_fullscreenVertexBuffer;
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}
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inline const std::shared_ptr<VertexDeclaration>& Graphics::GetFullscreenVertexDeclaration() const
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{
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return m_fullscreenVertexDeclaration;
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}
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inline MaterialPassRegistry& Graphics::GetMaterialPassRegistry()
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{
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return m_materialPassRegistry;
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